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Design and Use of Serious Games

Author: Professor S G Tzafestas; Marja Kankaanranta; Pekka Neittaanmäki
Publisher: Dordrecht : Springer Netherlands, 2009.
Series: Intelligent Systems, Control, and Automation: Science and Engineering, 37.
Edition/Format:   eBook : Document : EnglishView all editions and formats

Serious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplinary perspective on different aspects of the serious game  Read more...


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Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Professor S G Tzafestas; Marja Kankaanranta; Pekka Neittaanmäki
ISBN: 9781402094965 1402094965
OCLC Number: 698778268
Notes: In: Springer-Online.
Description: 1 online resource (Online-Ressource.) : v.: digital.
Contents: Part I Game Production:Three Approaches Towards Teaching Game Production, by Tuomas Makila, Harri Hakonen, Jouni Smed, Andy Best; Design and Architecture of Sidh - a Cave Based Firefighter Training Game, by Mikael Lebram, Per Backlund, Henrik Engstroem, Mikael Johannesson; Human-Centred Design and Exercise Games - User's Experiences of a Fitness Adventure Prototype, by Antti Vaatanen, Jaana Leika; Children's Involvement in the Design of Game-Based Learning Environments. Cases Talarius and Virtual Peatland, by Tuula Nousiainen; Part II Learning: Designing Serious Games for Computer Assisted Language Learning - a Framework for Development and Analysis, by Bente Meyer, Birgitte Holm Sorensen; Competence Complexity and Obvious Learning; Experience from Making a Language Learning Game, by Ellen Brox, Audun Heggelund, Gunn Evertsen; The Attitudes of Finnish School Teachers Towards Commercial Educational Games, by Minna Klemetti, Olli Taimisto, Paula Karppinen; Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games, by Pilar Lacasa, Laura Mendez, Rut Martine; Part III Social Perspective: Let's Play Together with the Camera of Your Mobile Device, by Ekaterina Kuts, Carolina Islas-Sedano, Erkki Sutinen; AnimalClass: Social Networks in Gaming, by Harri Ketamo, Marko Suominen; Multiplayer Interface for a Computer-Augmented Learning Game, by Ari Putkonen, Markus Forsten; Part IV Technical Applications: RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue, by Narciso Gonzalez, Igor Kalyakin, Heikki Lyytinen; VIPROSA - Game-like Tool for Visual Process Simulation and Analysis, by Tapani Liukkonen.
Series Title: Intelligent Systems, Control, and Automation: Science and Engineering, 37.
Responsibility: edited by Professor S.G. Tzafestas, Marja Kankaanranta, Pekka Neittaanmäki.


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From the reviews:"Kankaanranta and Neittaanmaki (Univ. of Jyvaskyla, Finland) provide an eclectic collection of 13 papers focused on the emerging field of serious games ... . The volume is divided Read more...

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