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|Additional Physical Format:||Print version:
Design, make, play.
New York, NY : Routledge, 2013
|Material Type:||Document, Internet resource|
|Document Type:||Internet Resource, Computer File|
|All Authors / Contributors:||
Margaret Honey; David Kanter
|ISBN:||9781136265693 1136265694 9781299319370 1299319378|
|Description:||1 online resource.|
|Contents:||Introduction by Margaret Honey and David Kanter Chapter 1: The Maker Mindset by Dale Dougherty Chapter 2: Have Fun-Learn Something, Do Something, Make Something by Thomas Kalil Chapter 3: How Designing, Making, and Playing Relate to the Goals of K-12 Science Education by Helen Quinn and Philip Bell The Cases Chapter 4: NYSci Design Lab: No Bored Kids! by Dorothy Bennett and Peggy Monahan Chapter 5: It Looks Like Fun, But Are They Learning? by Mike Petrich, Karen Wilkenson, and Bronwyn Bevan Chapter 6: Designing Makerspaces for Family Learning in Museums and Science Centers by Lisa Brahms and Jane Werner Chapter 7: The Ultimate Block Party: Bridging the Science of Learning and the Importance of Play by Jennifer Zosh, Kelly Fisher, Roberta Michnick Golinkoff, and Kathy Hirsh-Pasek Chapter 8: Squishy Circuits by AnnMarie Thomas Chapter 9: RAFT: A Maker Palace for Educators by Mary Simon and Greg Brown Chapter 10: Designing for Tinkerability by Mitchel Resnick and Eric Rosenbaum Chapter 11: SciGames: Guided Play Games That Enhance Student Engagement and Learning in Tandem by David Kanter Chapter 12: Making Their Way in the World: Creating a Generation of Tinkerer-Scientists by Elliot Washor and Charles Mojkowski Chapter 13: Manor New Technology High School: The New Wave of STEM-Focused Schools by Steven Zipkes|
|Responsibility:||edited by Margaret Honey and David Kanter.|
"The book presents cases that demonstrate how all learners, including diverse and undeserved, were motivated and engaged in STEM activities both in and out of school settings. This is a valuable