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| Additional Physical Format: | Online version: Design patterns. Reading, Mass. : Addison-Wesley, c1995 (OCoLC)624525693 |
|---|---|
| Document Type: | Book |
| All Authors / Contributors: |
Erich Gamma; et al |
| ISBN: | 0201633612 9780201633610 |
| OCLC Number: | 31171684 |
| Description: | xv, 395 p. : ill. ; 25 cm. |
| Contents: | 1. Introduction: What Is a Design Pattern?: Design Patterns in Smalltalk MVC -- Describing Design Patterns -- The Catalog of Design Patterns -- Organizing the Catalog -- How Design Patterns Solve Design Problems -- How to Select a Design Pattern -- How to Use a Design Pattern -- 2. A Case Study: Designing a Document Editor: Design Problems -- Document Structure -- Formatting. Embellishing the User Interface -- Supporting Multiple Look-and-Feel Standards -- Supporting Multiple Window Systems -- User Operations -- Spelling Checking and Hyphenation -- Summary -- Design Pattern Catalog -- 3. Creational Patterns: Abstract Factory: -- Builder -- Factory Method -- Prototype -- Singleton -- Discussion of Creational Patterns -- 4. Structural Pattern: Adapter -- Bridge. Composite -- Decorator -- Facade -- Flyweight -- Proxy -- Discussion of Structural Patterns 5. Behavioral Patterns: Chain of Responsibility -- Command -- Interpreter -- Iterator -- Mediator -- Memento -- Observer. -- State -- Strategy -- Template Method -- Visitor -- Discussion of Behavioral Patterns -- 6. Conclusion: What to Expect from Design Patterns -- A Brief History -- The Pattern Community -- An Invitation -- A Parting Thought -- Appendix A: Glossary -- Appendix B: Guide to Notation -- Class Diagram -- Object Diagram -- Interaction Diagram -- Appendix C: Foundation Classes -- List. Iterator -- ListIterator. -- Point. Rect. |
| Series Title: | Addison-Wesley professional computing series. |
| Responsibility: | Erich Gamma ... [et al.]. |
Abstract:
Table of Contents:
Preface xi
Foreword xiii
Guide to Readers xv
1 Introduction 1
1.1 What is a Design Pattern? 2
1.2 Design Patterns in Smalltalk MVC 4
1.3 Describing Design Patterns 6
1.4 The Catalog of Design Patterns 8
1.5 Organizing the Catalog 9
1.6 How Design Patterns Solve Design Problems 11
1.7 How to Select a Design Pattern 28
1.8 How to Use a Design Pattern 29
2 A Case Study: Designing a Document Editor 33
2.1 Design Problems 33
2.2 Document Structure 35
2.3 Formatting 40
2.4 Embellishing the User Interface 43
2.5 Supporting Multiple Look-and-Feel Standards 47
2.6 Supporting Multiple Window Systems 51
2.7 User Operations 58
2.8 Spell Checking and Hyphenation 64
2.9 Summary 76
Design Pattern Catalog 79
3 Creational Patterns 81
Abstract Factory 87
Builder 97
Factory Method 107
Prototype 117
Singleton 127
Discussion of Creational Patterns 135
4 Structural Patterns 137
Adapter 139
Bridge 151
Composite 163
Decorator 175
Facade 185
Flyweight 195
Proxy 207
Discussion of Structural Patterns 219
5 Behavioral Patterns 221
Chain of Responsibility 223
Command 233
Interpreter 243
Iterator 257
Mediator 273
Memento 283
Observer 293
State 305
Strategy 315
Template Method 325
Visitor 331
Discussion of Behavioral Patterns 345
6 Conclusion 351
6.1 What to Expect from Design Patterns 351
6.2 A Brief History 355
6.3 The Pattern Community 356
6.4 An Invitation 358
6.5 A Parting Thought 358
A Glossary 359
B Guide to Notation 363
B.1 Class Diagram 363
B.2 Object Diagram 364
B.3 Interaction Diagram 366
C Foundation Classes 369
C.1 List 369
C.2 Iterator 372
C.3 ListIterator 372
C.4 Point 373
C.5 Rect 374
Bibliography 375
Index 383
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Related Subjects:(14)
- Object-oriented programming (Computer science)
- Computer software -- Reusability.
- Software patterns.
- Computacao (metodologia e tecnicas)
- Programacao de computadores
- Programas para computadoras -- Reutilización
- Object-georiënteerd programmeren.
- Hergebruik.
- Objektorientierte Programmierung.
- Softwarewiederverwendung.
- Entwurfsmuster.
- Softwareentwicklung.
- Programmation orientée objets (informatique).
- Logiciels -- Réutilisation.
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