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Design Principles for Interactive Software

Author: Christian Gram; G Cockton
Publisher: Boston, MA : Springer US, 1996.
Series: IFIP - The International Federation for Information Processing.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
The book addresses the crucial intersection of Human-Computer Interaction (HCI) and Software engineering. It examines quality from the perspectives of both HCI and Software Engineering, and then systematically develops and illustrates a framework for reasoning about the interaction between quality concerns from HCI and Software Engineering on the one hand, and critical aspects of software development such as the  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Christian Gram; G Cockton
ISBN: 9780387349121 038734912X
OCLC Number: 853269542
Description: 1 online resource (xiv, 248 pages).
Contents: 1 The Context of Interactive Systems Development --
2 External Properties: the User's Perspective --
3 Internal Properties: The Software Developer's Perspective --
4 Software Architecture Models --
5 Tools and Materials --
6 Example: Interface for Air Traffic Controllers --
7 Conclusions --
Appendix A Glossary --
Appendix B Summary Tables --
References.
Series Title: IFIP - The International Federation for Information Processing.
Responsibility: edited by Christian Gram, Gilbert Cockton.
More information:

Abstract:

The book addresses the crucial intersection of Human-Computer Interaction (HCI) and Software engineering. It examines quality from the perspectives of both HCI and Software Engineering, and then systematically develops and illustrates a framework for reasoning about the interaction between quality concerns from HCI and Software Engineering on the one hand, and critical aspects of software development such as the choice of software architecture and the deployment of software tools. The book presents a framework for future research and development, both in academia and industry, into specialised software architectures, methods and tools for high quality interactive systems. Likely developments over the next few years depend mostly on the development of better formal approaches to the definition of practical and relevant software properties, better ways of describing and comparing software architectures, and more rigorous and reflective approaches to requirements definition for software tools. The book develops key concepts for guiding the application of these developments to the production of high quality interactive software.

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