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|Additional Physical Format:||Print version:
Quinn, Clark N., 1956-
San Francisco : Pfeiffer, 2011
|Material Type:||Document, Internet resource|
|Document Type:||Internet Resource, Computer File|
|All Authors / Contributors:||
Clark N Quinn
|Description:||1 online resource (223 pages).|
|Contents:||List of Figures and Tables. Foreword. Acknowledgements. Preface. Section I. Why mLearning. Chapter 1. Overview. Chapter 2. The Details. Misconceptions. The Business Case. Questions to ask. Section II. Foundations. Chapter 3. A Brief History of Learning and Cognition. Formal Learning. Media Psychology. Beyond Cognition. Informal Learning. Social Learning. Questions to Ask. Chapter 4. The Technology It's Not About. From the Calculator to the Smartphone. The Convergent Model. Come Together. Questions to Ask. Chapter 5. Getting Contextual. K12. Higher Ed. Organizational. Nonformal. The Global Perspective. Questions to Ask. add a little space here. An Interview with Mobile Learning Leader Judy Brown. add a little space here. Chapter 6. Getting Concrete. Learning Augment. Pharmaceutical Sales. Flexible Delivery. Multiplatform Mobile Simulation/Game Templates. Addressing STEM via Mobile. Making Mobile at St. Marys. Learning WWW (Wherever Whenever Whatever). Ubiquitous Games. Summary. An Interview with Mobile Learning Leader David Metcalf. Chapter 7. Mobile Models. The Four C's of Mobile Capability. Being Opportunistic. Spaced Practice. Frameworks. Supporting Performers. Data Delivery. Let Me Elaborate. Distributed Cognition. Augmented Reality. Let s Get Informal. Push Versus Pull. Least Assistance Principle. Zen of Palm. Questions to Ask. Section III. Brass Tacks. Chapter 8. A Platform to Stand On. Principles. Pragmatics. Questions to Ask. Chapter 9. Mobile Design. Analysis. Design Generalities. Design Specifics. Get Your Hands Dirty. Questions to Ask. Chapter 10. The Development It's Not About. The Good, the Bad, and the Ugly. Delivering Capability. Questions to Ask. Chapter 11. Implementation and Evaluation. Implementation Planning. Organizational Change. Management and Governance. Evaluation. We Have Issues Here! Questions to Ask. Section IV. Looking Forward. Chapter 12. Being Strategic. The Performance Ecosystem. eLearning, Strategically. Being Opportunistic. Questions to Ask. Chapter 13. Trends and Directions. Mobile Extensions. The Cloud . Impact. Sensor Nets. Gaming to Go. Blurring Boundaries. Smart Push . Slow Learning. Meta-Cognitive Mobile. Questions to Ask. Chapter 14. Get Going (Mobile). Mobilize! Appendices. Bibliography. Glossary. Tools. Checklists. About the Author. Index.|
|Series Title:||Pfeiffer essential resources for training and HR professionals.|
|Responsibility:||Clark N. Quinn.|
This book presents principles for designing and implementing mobile learning solutions. Based upon previous mobile writing and thinking, this invaluable resource captures the resulting integrated approach and provides guidance for mobile learning regardless of device.
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