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Developing games in Java

Author: David Brackeen; Bret Barker; Laurence Vanhelsuwé
Publisher: Boston : New Riders, ©2004.
Series: New Riders Games Ser.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen , along with co-authors Bret Barker and Lawrence Vanhelsuwe , show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Brackeen, David.
Developing games in Java.
Boston : New Riders, ©2004
(DLC) 2003533140
(OCoLC)54023418
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: David Brackeen; Bret Barker; Laurence Vanhelsuwé
ISBN: 9781592730056 1592730051
OCLC Number: 53904516
Notes: Includes index.
Reproduction Notes: Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL
Description: 1 online resource (xxxii, 972 pages) : illustrations
Details: Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Contents: Part 1 Java Game Fundamentals: Chapter 1 - Java and Object-Orientation Basics - Why Java?, Java Basics, Object-Oriented Design, Organizing Your Code, Creating Executable Jar Files, Using ANT for Build Files; Chapter 2 Java Threads Thread Basics - Concurrency and Synchronization, The Java Event Model, When to Use Threads, When Not To Use Threads, Thread Pools; Chapter 3 2D Graphics and Animation Image Basics - Hardware-Accelerated Images, Full-Screen Exclusive mode, Animation, Double Buffering and Page Flipping, Active Rendering, Creating a Screen Manager; Chapter 4 Interactivity and User Interfaces - Mouse Input, Freelook-style mouse movement, Keyboard Input, Designing Intuitive User Interfaces, Creating a Simple Menu, Letting the Player Configure the Keyboard, Creating an Input Manager; Chapter 5 Sound Effects and Music - The Java Sound API, Real-Time Sound Filters, Emulating 3D Sound, Creating a Sound Manager; Chapter 6 Creating a 2D Platform Game - A Tile-Based Environment, Parallax Scrolling, Simple Bad Guys Power-Ups and Fun Stuff; Chapter 7 Multi-Player Games Network Programming with Sockets - Non-Blocking I/O - Selectors and Channels, The Basic Multi-Player Server, Dealing with Latency and Network Errors, Server Monitoring and Management Persistence, High Scores, and Other Features. Part 2 3D Graphics and Advanced Techniques: Chapter 8 3D Graphics and Software Rendering - 3D Basics, Ray Casting, The Painter's Algorithm, Texture Mapping Lighting, Drawing Game Objects. (Part contents).
Series Title: New Riders Games Ser.
Responsibility: David Brackeen with Bret Barker and Laurence Vanhelsuwé.

Abstract:

Shows you how to make fast, full-screen action games such as side scrollers and 3D shooters. This book covers features such as Java 2 game programming techniques, including 2D graphics and sound  Read more...

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