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Digital blur : creative practice at the boundaries of architecture, design and art

Author: Paul Rogers; Michael Smyth
Publisher: Faringdon : Libri Pub., 2010.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"This book brings together some of the world’s leading practitioners and thinkers from the fields of art, architecture and design who all share a common desire to exploit the latest computing technologies in their creative practice. The book reveals, for the first time, the working processes of these major practitioners’ work that breaks down traditional creative disciplinary boundaries. Digital Blur provides a rich  Read more...
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Additional Physical Format: Online version:
Digital blur.
Faringdon : Libri Pub., 2010
(OCoLC)746100379
Document Type: Book
All Authors / Contributors: Paul Rogers; Michael Smyth
ISBN: 1907471014 9781907471018
OCLC Number: 630513620
Notes: Includes index.
Description: 253 pages : color illustrations ; 27 cm
Responsibility: [edited by] Paul Rodgers and Michael Smyth.

Abstract:

"This book brings together some of the world’s leading practitioners and thinkers from the fields of art, architecture and design who all share a common desire to exploit the latest computing technologies in their creative practice. The book reveals, for the first time, the working processes of these major practitioners’ work that breaks down traditional creative disciplinary boundaries. Digital Blur provides a rich picture, both visually and textually, of the following nine leaders in the field – Jason Bruges Studio, Greyworld, HeHe, Crispin Jones, the Owl Project, the Pooch, Bengt Sjolen, Troika and Moritz Waldemeyer. This book aims to inspire and inform any reader with an interest in design, architecture, art and/or technology and provides essential reading for any practitioner, researcher, educator and/or other stakeholders involved in the creative arts and industries. The book provides a detailed insight into the techniques of these ten significant creative individuals and how they exploit the latest computing technologies in their work and the impact this will have for creative practice in the future." - publisher.

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