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|Description:||xv, 332 p. : ill. (chiefly col.) ; 25 cm. + DVD (4 3/4 in.)|
|Contents:||Chapter 1: The Nuke Interface Chapter 2: Transforming and Keyframing Chapter 3: Bit Depths, Color Spaces, and Color Grading Chapter 4: Alpha Mattes, Merging, and Rotoscoping Chapter 5: Keying Chapter 6: Manipulating Channels and Matching Artifacts Chapter 7: Time Warping and Image Distortion Chapter 8: Motion Tracking Chapter 9: Working with 2.5D, 3D, and Stereoscopic 3D Chapter 10: Optimization, Scripting, and New Techniques Appendix A: Shake/After Effects to Nuke Conversion Chart Appendix B: Working with Interlacing, Pulldown, and Rolling Shutters Index|
|Other Titles:||Nuke (Electronic resource)|
"There really is Nuke and nothing else. Other products out there are dying or don't have a future. Nuke is really moving forward in a changing industry."--Lindsay Adams, lead compositor, Animal