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Digital game-based learning

Author: Marc Prensky
Publisher: New York : McGraw-Hill, ©2001.
Edition/Format:   Book : EnglishView all editions and formats
Database:WorldCat
Summary:
Recognizing that people respond more effectively to speed, fun and graphics, the author's approach melds the engagement of fast-paced video games with serious business content to create better and more engaging training. This book explains what digital game-based learning is, why it is different and better, why it's not just another fad, where it can be used, and how to implement it. The engaging text presents  Read more...
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Additional Physical Format: Online version:
Prensky, Marc.
Digital game-based learning.
New York : McGraw-Hill, c2001
(OCoLC)649576219
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Marc Prensky
ISBN: 0071363440 9780071363440
OCLC Number: 45103043
Description: xv, 442 p. : ill. ; 24 cm.
Contents: Pt. 1. Introduction, background. The digital game-based learning revolution --
The games generations : how learners have changed --
Why education and training have not changed --
Digital game-based learning : new hope for learner-centered training and education --
Pt. 2. How games teach and why they work. Fun, play and games : what makes games engaging? --
Pt. 1. Introduction, background. The digital game-based learning revolution --
The games generations : how learners have changed --
Why education and training have not changed --
Digital game-based learning : new hope for learner-centered training and education --
Pt. 2. How games teach and why they work. Fun, play and games : what makes games engaging? --
Digital game-based learning : why and how it works --
Digital game-based learning for kids and students : edutainment --
Digital game-based learning for adults --
Pt. 3. What leading organizations are doing. Digital game-based learning in business : 41 examples and case studies, from the incredibly simple to the amazingly complex --
True believers : digital game-based learning in the military --
Pt. 4. Implementation. Bringing digital-game based learning into your organization --
The roles of teachers and trainers in digital game-based learning : digital game-based instruction --
Convincing management and getting the bucks : making the business case for digital game-based learning --
Evaluating effectiveness : does it work? --
So you have an idea... --
The future : where do we go from here?
Responsibility: Marc Prensky.
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Abstract:

A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital  Read more...

Notes:

by lawaha330 (WorldCat user on 2006-09-20)

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Every corporate trainer and school-teacher in America, if not the world, should take a break right now and devour these fascinating and disturbing 50 pages.

 
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