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Digital game-based learning
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Digital game-based learning

Author: Marc Prensky
Publisher: New York : McGraw-Hill, ©2001.
Edition/Format:   Book : EnglishView all editions and formats
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Additional Physical Format: Online version:
Prensky, Marc.
Digital game-based learning.
New York : McGraw-Hill, c2001
(OCoLC)649576219
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Marc Prensky
ISBN: 0071363440 9780071363440
OCLC Number: 45103043
Description: xv, 442 p. : ill. ; 24 cm.
Contents: The Digital Game-Based Learning Revolution --
Fun at Last! --
The Opportunities in the Digital Game-Based Learning Revolution --
Primary Learning--Not Just for Review --
The Monkey Wrench Conspiracy: How to Get 3 Million Engineers to Learn (and Like It) --
In Sider: How to Be Sure the People Who Audit the Books Get it Right (and Like It!) --
The Promise of Digital Game-Based Learning --
The Key Messages --
The Games Generations: How Learners Have Changed --
How Learners Have Changed --
But Do they Really Think Differently? --
Digital Media: A Second Language --
Different from TV: Manipulating versus Watching --
So What About Attention Spans? --
Reflection: The Disappearing Skill? --
10 Ways the Games Generation Is Different --
Why Education and Training Have Not Changed --
Content-Centered versus Learner-Centered Approaches --
AFTRB --
Tell-Test --
The Linear/Logical Approach --
A Brief History of Learning and Technology --
The Great "How Do People Learn?" Debate --
Instructional Design--Helping Or Hurting? --
The Role of Practice --
So Why Is Change So Difficult? --
Digital Game-Based Learning: New Hope for Learner-Centered Training and Education --
Learner-Centered Education --
Learning Technologies--A Double-Edged Sword --
Enormous Potential --
Toward a Learner-Centered Environment: What If the Training and Education World Were Like the Games World? --
Motivating Today's Learners --
Potential Learning Motivators --
How Games Teach and why They Work --
Fun, Play and Games: What Makes Games Engaging? --
Fun--The Great Motivator.
Responsibility: Marc Prensky.
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Notes:

by lawaha330 (WorldCat user on 2006-09-20)

123

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