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Digital Gaming Re-imagines the Middle Ages.

Author: Daniel T Kline
Publisher: Hoboken : Taylor and Francis, 2013.
Series: Routledge studies in new media and cyberculture.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Digital gaming's cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Kline, Daniel T.
Digital Gaming Re-imagines the Middle Ages.
Hoboken : Taylor and Francis, ©2013
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Daniel T Kline
ISBN: 9781136221835 1136221832
OCLC Number: 858231193
Description: 1 online resource (313 pages).
Contents: Cover; Title; Copyright; Dedication; Contents; List of Figures and Tables; Acknowledgments; Introduction, "All Your History Are Belong to Us": Digital Gaming Re-imagines the Middle Ages; PART I Prehistory of Medieval Gaming; 1. The Right to Dream of the Middle Ages: Simulating the Medieval in Tabletop RPGs; PART II Gaming Re-imagines Medieval Traditions; 2. "Best and Only Bulwark": How Epic Narrative Redeems Beowulf: The Game; 3. Systematizing Culture in Medievalism: Geography, Dynasty, Culture, and Imperialism in Crusader Kings: Deus Vult. 4. The Portrayal of Medieval Warfare in Medieval: Total War and Medieval 2: Total War5. Gabriel Knight: A Twentieth-Century Chivalric Romance Hero; PART III Case Study 1-World of Warcraft; 6. Coloring Tension: Medieval and Contemporary Concepts in Classifying and Using Digital Objects in World of Warcraft; 7. Sir Thomas Malory and the Death Knights of New Avalon: Imagining Medieval Identities in World of Warcraft; 8. Accumulating Histories: A Social Practice Approach to Medievalism in High-Fantasy MMORPGs; 9. "Awesome Cleavage": The Genred Body in World of Warcraft. PART IV Case Study 2-Dante's Inferno10. The Game's Two Bodies, or the Fate of Figura in Dante's Inferno; 11. Courtly Violence, Digital Play: Adapting Medieval Courtly Masculinities in Dante's Inferno; 12. Shades of Dante: Virtual Bodies in Dante's Inferno; 13. The Middle Ages in the Depths of Hell: Pedagogical Possibility and the Past in Dante's Inferno; PART V Theoretical and Representational Issues in Medieval Gaming; 14. We Will Travel by Map: Maps as Narrative Spaces in Video Games and Medieval Texts; 15. Author, Text, and Medievalism in The Elder Scrolls. 16. Technophilia and Technophobia in Online Medieval Fantasy Games17. The Consolation of Paranoia: Conspiracy, Epistemology, and the Templars in Assassin's Creed, Deus Ex, and Dragon Age; PART VI Sociality and Social Media in Medieval Gaming; 18. Casual Medieval Games, Interactivity, and Social Play in Social Network and Mobile Applications; Appendix A: List of PC and Console Games; Appendix B: List of Social Media/Mobile Games; Bibliography; Contributors; Index.
Series Title: Routledge studies in new media and cyberculture.

Abstract:

Digital gaming's cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns.

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"With Digital Gaming Re-imagines the Middle Ages, Kline and his various contributors have collectively fired the first volley in what will be, one hopes, a new and exciting chapter in medievalism. Read more...

 
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