skip to content
Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Game Design Preview this item
ClosePreview this item
Checking...

Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Game Design

Author: Chris Solarski
Publisher: New York : Watson-Guptill, [2012] ©2012
Edition/Format:   Book : English : First editionView all editions and formats
Database:WorldCat
Summary:
Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas or a computer screen, the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. The author demonstrates how video games allow players to experience visual art in a new way and gives readers an introduction to basic drawing  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Document Type: Book
All Authors / Contributors: Chris Solarski
ISBN: 9780823098477 0823098478 0823098486 9780823098484
OCLC Number: 760293983
Description: 240 pages : illustrations (some color) ; 26 cm
Contents: Level 01: Fundamentals. Materials ; Basic pencil techniqies ; Basic perspective ; Basic volumes ; Basic lighting and values ; Visual measuring tools ; Drawing process --
Level 02: Advanced drawing concepts. Advanced perspective and volumes ; Advanced lighting and values ; Atmospheric perspective ; Landscape drawing --
Level 03: The human figure. Gravity and movement ; Proportions ; Skeletal landmarks --
Level 04: Anatomy. Six stages for rendering anatomy ; The foot ; The leg ; The pelvis ; The spine and ribcage ; The shoulder girdle ; The arm ; The hand ; The head and neck ; Facial expressions --
Level 05: Elements of design. Frame ; Camera angle ; Scale ; Grouping ; Lighting ; Line ; Shapes ; Subverting conventions --
Level 06: Character design. Good studio practice ; Brainstorming and character concept ; Visual metaphors ; Mind-map, research, and mood board ; Thumbnail development ; Final character drawing and model sheet --
Level 07: Environment Design. Character/Environment Shapes ; Building Construction ; Character-Centric Environment Design ; Top-Down Environment Design ; Gameplay Map --
Level 08: Color and Digital Tools. Color ; Adding Color with Digital Tools --
Professional portfolio and getting work.
Responsibility: Chris Solarski.

Abstract:

A guide to learning the basic drawing skills needed to successfully create video game art. It demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all  Read more...

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

All user tags (3)

View most popular tags as: tag list | tag cloud

Similar Items

Related Subjects:(3)

User lists with this item (2)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


<http://www.worldcat.org/oclc/760293983>
library:oclcnum"760293983"
library:placeOfPublication
owl:sameAs<info:oclcnum/760293983>
rdf:typeschema:Book
schema:about
schema:about
<http://id.worldcat.org/fast/872112>
rdf:typeschema:Intangible
schema:name"Computer games--Design"@en
schema:name"Computer games--Design."@en
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:bookEdition"First edition."
schema:copyrightYear"2012"
schema:creator
schema:datePublished"2012"
schema:description"Level 01: Fundamentals. Materials ; Basic pencil techniqies ; Basic perspective ; Basic volumes ; Basic lighting and values ; Visual measuring tools ; Drawing process -- Level 02: Advanced drawing concepts. Advanced perspective and volumes ; Advanced lighting and values ; Atmospheric perspective ; Landscape drawing -- Level 03: The human figure. Gravity and movement ; Proportions ; Skeletal landmarks -- Level 04: Anatomy. Six stages for rendering anatomy ; The foot ; The leg ; The pelvis ; The spine and ribcage ; The shoulder girdle ; The arm ; The hand ; The head and neck ; Facial expressions -- Level 05: Elements of design. Frame ; Camera angle ; Scale ; Grouping ; Lighting ; Line ; Shapes ; Subverting conventions -- Level 06: Character design. Good studio practice ; Brainstorming and character concept ; Visual metaphors ; Mind-map, research, and mood board ; Thumbnail development ; Final character drawing and model sheet -- Level 07: Environment Design. Character/Environment Shapes ; Building Construction ; Character-Centric Environment Design ; Top-Down Environment Design ; Gameplay Map -- Level 08: Color and Digital Tools. Color ; Adding Color with Digital Tools -- Professional portfolio and getting work."@en
schema:description"Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas or a computer screen, the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. The author demonstrates how video games allow players to experience visual art in a new way and gives readers an introduction to basic drawing skills--light, value, color--as well as detailed instruction for using these methods to design complex characters and worlds. This book gives any game designer the right foundation in classical art techniques to create meaningful emotional experiences for gamers."@en
schema:exampleOfWork<http://worldcat.org/entity/work/id/1313901708>
schema:inLanguage"en"
schema:name"Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Game Design"@en
schema:url
schema:workExample
schema:workExample

Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.