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Dungeons and dreamers : the rise of computer game culture : from geek to chic

Author: Brad King; John Borland
Publisher: Emeryville, Calif. : McGraw-Hill/Osborne, ©2003.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"Former Wired correspondent Brad King and CNET writer John Borland take you on an all-access tour of the world of PC gamers. Learn why violence seems to be inherent in comuter gaming, why the medium attracts mostley men, and why the violence sometimes spills over into reality, as it did at Columbine. Explore how the face of the average gamer is changing with deathwatch teams such as PMS - Psycho Men Slayers - the  Read more...
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Genre/Form: Nonfiction
Computer games
Additional Physical Format: Online version:
King, Brad, 1972-
Dungeons and dreamers.
Emeryville, Calif. : McGraw-Hill/Osborne, ©2003
(OCoLC)607023398
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Brad King; John Borland
ISBN: 0072228881 9780072228885
OCLC Number: 53335732
Description: xi, 273 pages, [8] pages of plates : illustrations ; 24 cm
Contents: Part I. The rise of digital gaming. Together --
Machines at play --
Building community, building business --
Brave new worlds --
Part II. Networked gaming age. Log on, shoot down --
Homebrewed gamers --
Losing the game --
Part III. The era of gamers. Gamers, interrupted --
Unleashed --
Herding gamers.
Other Titles: Rise of computer game culture
Responsibility: Brad King and John Borland.
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Abstract:

Takes you into the living rooms and cacophonous gaming environs of gaming kingpins like Richard Garriott and John Carmack, who invented games such as Quake and DOOM. This title provides information  Read more...

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