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The ecology of games : connecting youth, games, and learning

Auteur : Katie Salen Tekinbaş
Éditeur : Cambridge, Mass. : MIT Press, ©2008.
Collection : The John D. and Catherine T. Macarthur Foundation Series on Digital Media and Learning.; John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Édition/format :   Livre imprimé : EnglishVoir toutes les éditions et tous les formats
Base de données :WorldCat
Résumé :
"The Ecology of Games aims to expand upon and add nuance to the debate over the value of games - which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They  Lire la suite...
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Détails

Format – détails additionnels : Online version:
Ecology of games.
Cambridge, Mass. : MIT Press, ©2008
(OCoLC)608436620
Online version:
Ecology of games.
Cambridge, Mass. : MIT Press, ©2008
(OCoLC)608484807
Type d’ouvrage : Ressource Internet
Format : Book, Internet Resource
Tous les auteurs / collaborateurs : Katie Salen Tekinbaş
ISBN : 9780262195751 0262195755 9780262693646 026269364X
Numéro OCLC : 156975274
Description : ix, 278 pages : illustrations ; 26 cm.
Contenu : Toward an ecology of gaming / Katie Salen --
Learning and games / James Paul Gee --
In-game, in-room, in-world : reconnecting video game play to the rest of kidsʹ lives / Reed Stevens, Tom Satwicz, and Laurie McCarthy --
E is for everyone : the case for inclusive game design / Amit Pitaru --
Education vs. entertainment : a cultural history of children's software / Mizuko Ito --
Rhetoric of video games / Ian Bogost --
Power of play : the portrayal and performance of race in video games / Anna Everett and S. Craig Watkins --
Open-ended video games : a model for developing learning for the interactive age / Kurt Squire --
Why I love bees : a case study in collective intelligence gaming / Jane McGonigal --
Education unleashed : participatory culture, education, and innovation in Second Life / Cory Ondrejka --
Why Johnny can't fly : treating games as a form of youth media within a youth development framework / Barry Joseph.
Titre de collection : The John D. and Catherine T. Macarthur Foundation Series on Digital Media and Learning.; John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Responsabilité : edited by Katie Salen.
Plus d’informations :

Résumé :

An exploration of games as systems in which young people participate as gamers, producers, and learners  Lire la suite...

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