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The economics of a video game

Author: Kathryn Hulick
Publisher: New York, New York : Crabtree Publishing Company, [2014]
Series: Economics of entertainment.
Edition/Format:   Print book : Juvenile audience : EnglishView all editions and formats
Summary:
"The video game is fresh out of the packaging--but what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing,  Read more...
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Genre/Form: Juvenile works
Juvenile literature
Material Type: Juvenile audience
Document Type: Book
All Authors / Contributors: Kathryn Hulick
ISBN: 9780778779704 077877970X 9780778779759 0778779750
OCLC Number: 863127641
Notes: Includes index.
Description: 48 pages : color illustrations ; 26 cm.
Contents: Videonomics --
Video game industry --
From idea to development --
Building a world --
Release day --
Selling the game --
The future of games --
Glossary --
Find out more --
Index --
References.
Series Title: Economics of entertainment.
Responsibility: Kathryn Hulick.

Abstract:

"The video game is fresh out of the packaging--but what happened before that to get that game into your hands? The Economics of a Video Game takes a fascinating look at the production process and financing of a video game. Various links in the economic chain include development of a prototype, pitching the game to a publisher for funding, development of the software by designers and programmers, testing, advertising, trade shows demonstrations, packaging, and distribution." -- From publisher's website.

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