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Effect of action video games on the spatial distribution of visuospatial attention.
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Effect of action video games on the spatial distribution of visuospatial attention.

Author: CS Green; D Bavelier
Edition/Format: Article Article : English
Publication:Journal of experimental psychology. Human perception and performance, 2006 Dec; 32(6): 1465-78
Database:From MEDLINE®/PubMed®, a database of the U.S. National Library of Medicine.
Other Databases: ArticleFirstERICBritish Library Serials
Summary:
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization  Read more...
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Details

Document Type: Article
All Authors / Contributors: CS Green; D Bavelier
ISSN:0096-1523
OCLC Number: 110461481
Language Note: English
Awards:

Abstract:

The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.

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