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Effect of action video games on the spatial distribution of visuospatial attention.
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Effect of action video games on the spatial distribution of visuospatial attention.

Autor: CS Green Afiliación: Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627-0268, USA. csgreen@bcs.rochester.edu; D Bavelier
Edición/Formato: Artículo Artículo : Inglés (eng)
Publicación:Journal of experimental psychology. Human perception and performance, 2006 Dec; 32(6): 1465-78
Base de datos:De MEDLINE®/PubMed®, una base de datos de la Biblioteca Nacional de Medicina de los Estados Unidos.
Otras bases de datos: British Library SerialsArticleFirstERIC
Resumen:
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization  Leer más
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Detalles

Tipo de documento: Artículo
Todos autores / colaboradores: CS Green Afiliación: Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627-0268, USA. csgreen@bcs.rochester.edu; D Bavelier
ISSN:0096-1523
Nota del idioma: English
Identificador único: 110461481
Premios:

Resumen:

The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.

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Datos enlazados


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