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Effect of action video games on the spatial distribution of visuospatial attention.
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Effect of action video games on the spatial distribution of visuospatial attention.

Auteur : CS Green Affiliation : Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627-0268, USA. csgreen@bcs.rochester.edu; D Bavelier
Édition/format : Article Article : English
Publication :Journal of experimental psychology. Human perception and performance, 2006 Dec; 32(6): 1465-78
Base de données :De MEDLINE®/PubMed®, une base de données de la U.S. National Library of Medicine.
Autres bases de données : British Library SerialsArticleFirstWorldCat
Résumé :
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization  Lire la suite...
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Détails

Format : Article
Tous les auteurs / collaborateurs : CS Green Affiliation : Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627-0268, USA. csgreen@bcs.rochester.edu; D Bavelier
ISSN :0096-1523
Note sur la langue : English
Identificateur Unique : 110461481
Récompenses :

Résumé :

The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.

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Primary Entity

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