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Effect of action video games on the spatial distribution of visuospatial attention.
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Effect of action video games on the spatial distribution of visuospatial attention.

Autore: CS Green Appartenenza: Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627-0268, USA. csgreen@bcs.rochester.edu; D Bavelier
Edizione/Formato: Articolo Articolo : English
Pubblicazione:Journal of experimental psychology. Human perception and performance, 2006 Dec; 32(6): 1465-78
Banca dati:Da MEDLINE®/PubMed®, una banca dati dell’U.S. National Library of Medicine.
Altre banche dati: British Library SerialsArticleFirstERIC
Sommario:
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization  Per saperne di più…
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Tipo documento: Article
Tutti gli autori / Collaboratori: CS Green Appartenenza: Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627-0268, USA. csgreen@bcs.rochester.edu; D Bavelier
ISSN:0096-1523
Nota sulla lingua: English
Identificatore univoco: 110461481
Riconoscimenti:

Abstract:

The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.

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