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Effect of action video games on the spatial distribution of visuospatial attention.
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Effect of action video games on the spatial distribution of visuospatial attention.

Auteur: CS Green Aangesloten bij: Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627-0268, USA. csgreen@bcs.rochester.edu; D Bavelier
Editie/Formaat: Artikel Artikel : Engels
Publicatie:Journal of experimental psychology. Human perception and performance, 2006 Dec; 32(6): 1465-78
Database:Van MEDLINE®/PubMed®, een database van de Amerikaanse National Library of Medicine.
Overige databases: British Library SerialsArticleFirstERIC
Samenvatting:
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization  Meer lezen...
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Soort document: Artikel
Alle auteurs / medewerkers: CS Green Aangesloten bij: Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627-0268, USA. csgreen@bcs.rochester.edu; D Bavelier
ISSN:0096-1523
Taalopmerking: English
Uniek kenmerk: 110461481
Onderscheidingen:

Fragment:

The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.

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