跳至内容
Effect of action video games on the spatial distribution of visuospatial attention.
關閉線上預覽
正在查...

Effect of action video games on the spatial distribution of visuospatial attention.

作者: CS Green 有關機構: Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627-0268, USA. csgreen@bcs.rochester.edu; D Bavelier
版本/格式: 文章 文章 : 英語
刊登於:Journal of experimental psychology. Human perception and performance, 2006 Dec; 32(6): 1465-78
資料庫:取自MEDLINE®/PubMed®,這是美國醫學圖書館的一個資料庫。
其他資料庫: British Library SerialsArticleFirstERIC
提要:
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization  再讀一些...
評定級別:

(尚未評分) 0 附有評論 - 成爲第一個。

 

&AllPage.SpinnerRetrieving;

在圖書館查詢

&AllPage.SpinnerRetrieving; 正在查詢有此資料的圖書館...

詳細書目

文件類型: 文章
所有的作者/貢獻者: CS Green 有關機構: Department of Brain and Cognitive Sciences, University of Rochester, Rochester, NY 14627-0268, USA. csgreen@bcs.rochester.edu; D Bavelier
ISSN:0096-1523
語言註釋: English
專有的識別號: 110461481
獎賞:

摘要:

The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.

評論

讀者提供的評論
正在擷取GoodReads評論...
正在擷取DOGObooks的評論

標籤

成爲第一個
確認申請

你可能已經申請過這份資料。若還是想申請,請選確認。

連結資料


<http://www.worldcat.org/oclc/110461481>
library:oclcnum"110461481"
owl:sameAs<info:oclcnum/110461481>
rdf:typeschema:Article
schema:about
schema:about
schema:about
schema:about
schema:contributor
schema:creator
schema:datePublished"2006-12"
schema:description"The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field."
schema:exampleOfWork<http://worldcat.org/entity/work/id/76397109>
schema:isPartOf
schema:isPartOf
<http://worldcat.org/issn/0096-1523>
rdf:typeschema:Periodical
schema:name"Journal of experimental psychology. Human perception and performance"
schema:name"Effect of action video games on the spatial distribution of visuospatial attention."
schema:pageStart"1465"
schema:url

Content-negotiable representations

關閉視窗

請登入WorldCat 

没有帳號嗎?你可很容易的 建立免費的帳號.