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Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention
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Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention

Author: C Shawn Green; Daphne Bavelier
Publisher: American Psychological Association. Journals Department, 750 First Street NE, Washington, DC 20002-4242. Tel: 800-374-2721; Tel: 202-336-5510; Fax: 202-336-5502; e-mail: order@apa.org; Web site: http://www.apa.org/publications
Edition/Format: Article Article : English
Publication:Journal of Experimental Psychology: Human Perception and Performance, v32 n6 p1465-1478 Dec 2006
Database:ERIC The ERIC database is an initiative of the U.S. Department of Education.
Other Databases: MEDLINEBritish Library SerialsArticleFirst
Summary:
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization  Read more...
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Document Type: Article
All Authors / Contributors: C Shawn Green; Daphne Bavelier
ISSN:0096-1523
Language Note: English
Unique Identifier: 425300546
Awards:
Description: 14

Abstract:

The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.

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