详细书目
| 文件类型: | 文章 |
|---|---|
| 所有的著者/提供者: | C Shawn Green; Daphne Bavelier |
| ISSN: | 0096-1523 |
| OCLC号码: | 425300546 |
| 语言注释: | English |
| 登录号: | EJ750904 |
| 奖励: | |
| 描述: | 14 |
摘要:
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.
标签
添加标签 目的是为 "Effect of Action Video Games on the Spatial Distribution of Visuospatial Attention".
争取是第一个!
相似资料
这资料的用户列表 (1)
- video game effects(26 资料)
由 mag93746 已更新 2010-09-22
