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Encyclopedia of children, adolescents, and the media

Author: Jeffrey Jensen Arnett
Publisher: Thousand Oaks : Sage Publications, ©2007.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
"From Internet censorship to sex and violence on television and in video games to debates over rock lyrics, the effect of media on children and adolescents is one of the most widely debated issues in our society. The Encyclopedia of Children, Adolescents, and the Media presents state-of-the-art research and ready-to-use facts on the media's interaction with children and adolescents. With more than 400 entries, the  Read more...
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Genre/Form: Electronic books
Encyclopedias
Encyclopédies
Additional Physical Format: Print version:
Encyclopedia of children, adolescents, and the media.
Thousand Oaks : Sage Publications, c2007
(DLC) 2006016723
(OCoLC)69241505
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jeffrey Jensen Arnett
ISBN: 9781452265513 1452265518 9781412939676 1412939674 9781412952606 1412952603
OCLC Number: 808377696
Notes: " A Sage reference publication."
Description: 1 online resource (2 v. (xxxvii, 886, I-70 p.)) : ill.
Contents: v. 1. Action for Children's Television (ACT) --
Adolescents, Developmental Needs of, and Media --
Adolescents, Media Portrayals of --
Adolescents, Movie Portrayals of --
Adult Mediation of Advertising Effects --
Adult Mediation Strategies --
Adult Mediation of Violence Effects --
Advertising, Body Image and --
Advertising, Deceptive Practices in --
Advertising, Effects on Adolescents --
Advertising, Effects on Children --
Advertising, Ethnicity/Race in --
Advertising, Exposure to --
Advertising, Gender and --
Advertising, Health and --
Advertising, Host Selling and --
Advertising, Intended vs. Unintended Effects of --
Advertising, Market Size and --
Advertising, Materialism and --
Advertising, Parent-Child Conflict and --
Advertising, Persuasive Intent of --
Advertising, Program-Length Commercials in --
Advertising, Purchase Requests and --
Advertising, Regulation of --
Advertising, Sexuality in --
Advertising, Viewer Age and --
Advertising Campaigns, Prosocial --
Advertising on Children's Programs --
Advertising Council, The --
Advertising in Girls' Magazines --
African Americans, Media Effects on --
African Americans, Media Images of --
African Americans, Media Use by --
Agenda Cutting --
Agenda Setting --
Aggression, Advertising and --
Aggression, Electronic Games and --
Aggression, Movies and --
Aggression, Music and --
Aggression, Music Videos and --
Aggression, Television and --
Alcohol Advertising, Effects of --
Alcohol Advertising, International --
American Academy of Pediatrics --
Anime --
Anti-Drug Media Campaigns --
Appreciation Index --
Arousal Theories --
Asia, Media Use in --
Attention-Deficit Hyperactivity Disorder (ADHD) --
Bedrooms, Media Use in --
Body Image, Ethnicity/Race and --
Body Image in Boys and Young Men --
Body Image in Children --
Body Image in Girls and Young Women --
Books for Adolescents --
Books for Children --
Boy Bands --
Branding --
British Broadcasting Corporation (BBC) --
Cartoons, Educational --
Cartoons, Gender Representation in --
Cartoons, History of --
Cartoons, Violence in --
Catharsis Theory --
Chat Rooms --
Chat Rooms, Social and Linguistic Processes in --
Child-Centered vs. Media-Centered Perspectives --
Childhood, Media Portrayals of --
Child Pornography --
Children Now --
Children's Advertising Review Unit (CARU) --
Children's Internet Protection Act of 2000 (CIPA) --
Children's Online Privacy Protection Act of 1998 (COPPA) --
Children's Television Act of 1990 --
Children's Television Charter --
Choice in Media Use --
Cigarette Advertising, Effects of --
Cigarette Advertising, History of --
Cigarette Use, Music Videos and --
Cigarette Use in Television and Movies --
Cognitive Development, Media and --
Cognitive Script Theory --
Cognitive Skills, Computer Use and --
Comic Books, Superheroes in --
Comics, Daily Newspaper --
Comic Strips, Gender Stereotypes in --
Commercial Television and Radio in Schools --
Commercial Television in Schools: Channel One --
Computer-Mediated Communication (CMC) --
Computer Use, Age Differences in --
Computer Use, Gender and --
Computer Use, International --
Computer Use, Rates of --
Computer Use, Socialization and --
Computer Use in Schools --
Consumer Development, Phases of --
Consumerism --
Contraceptive Advertising --
Contraceptive Information, Online --
Contraceptive Information, Television and --
Coviewing --
Cuing and Priming --
Cultivation Theory --
Cultural Identity --
Daytime Talk Shows --
Depression, Media Use and --
Desensitization Effects --
Designated Driver Advertising Campaigns --
Developmental Differences, Media and --
Digital Divide --
Digital Literacy --
Disney --
Displacement Effect --
Drug Use, Depictions of --
Eating Disorders --
Eating Habits, Media Influence on --
E-Commerce --
Educational Television, Effects of --
Educational Television, History of --
Educational Television, Programming in --
Electronic Games, Addiction to --
Electronic Games, Age and --
Electronic Games, Cognitive Effects of --
Electronic Games, Cognitive Scripts and --
Electronic Games, Effects of --
Electronic Games, Gender and --
Electronic Games, High-Risk Players of --
Electronic Games, History of --
Electronic Games, International --
Electronic Games, Moral Behavior in --
Electronic Games, Positive Uses of --
Electronic Games, Rates of Use of --
Electronic Games, Types of --
Electronic Games, Violence in --
Electronic Media, Children's Use of --
Email --
Email Pen Pals --
Engaged Resistance --
Entertainment-Education, International --
Entertainment-Education in the United States --
Ethnicity, Race, and Media --
Ethnicity/Race, Media Effects on Identity --
Ethnicity/Race, Stereotyping --
Europe, Media Use in --
European Broadcasting Union (EBU) --
European Comparative Study --
Excitation-Transfer Theory --
Experience Sampling Method (ESM) --
Externalizing Behavior --
Family, Television Portrayals of --
Family Communication Patterns Model --
Family Environment, Media Effects on --
Family Relationships, Television and --
Fan Cultures --
Fantasy, Media Effects on --
Fantasy-Reality Distinction --
Fathers, Media Portrayals of --
Fear Reactions --
Federal Communications Commission (FCC), Advertising and --
Federal Communications Commission, Deregulation of Children's Programming and --
Federal Trade Commission (FTC) --
First Amendment --
Food Advertising, Content in --
Food Advertising, Eating Disorders and --
Food Advertising, Gender, Ethnicity, and Age --
Food Advertising, Influence of --
Food Advertising, International --
Food Advertising, Obesity and --
Food Advertising, Regulation of --
Food Advertising to Children --
Food and Beverage Advertising in Schools --
Forbidden Fruit Hypothesis --
Formal Features --
Gender, Media Use and --
Gender Identity Development --
Gender Roles in Magazines --
Gender Roles in Music --
Gender Roles on Television --
Gender Roles in Television Commercials --
General Aggression Model (GAM) --
Globalization, Media and --
Heroes, Identity, and Parasocial Interaction --
Hip Hop, Ethnicity/Race in --
Hip Hop, Female Performers of --
Hip Hop, Masculinity in --
Hip Hop, Portrayals of Women in --
Hip Hop, Violence in --
Hip Hop, Youth Culture and --
HIV/AIDS, Media Prevention Programs and --
Horror Films --
Human-Computer Interaction (HCI) --
Imagination, Effects of Television on --
Immigrants, Media Use by --
India, Media Use in --
Indigenous Media --
Individual Differences, Media Preferences and --
Infants and Toddlers, Developmental Needs of --
Infants and Toddlers, Media Exposure of --
Information Processing, Active vs. Passive Models of --
Information Processing, Developmental Differences and --
Instant Messaging --
Interactive Media --
Interactivity --
International Clearinghouse on Children, Youth, and Media --
Internet Blocking --
Internet Bulletin Boards --
Internet Content Rating Association (ICRA) --
Internet Pornography, Effects of --
Internet Rating Systems --
Internet Relay Chat (IRC) --
Internet Use, Addiction to --
Internet Use, Age and --
Internet Use, Education and --
Internet Use, Gambling in --
Internet Use, Gender and --
Internet Use, HomeNet Study and --
Internet Use, International --
Internet Use, Positive Effects of --
Internet Use, Psychological Effects of --
Internet Use, Rates and Purposes of --
Internet Use, Social --
Internet Watch Foundation --
Intertextuality --
Japan, Media in --
Kaiser Family Foundation --
Knowledge Gap. v. 2. Language, Impact of the Internet on --
Language Learning, Television and --
Latin America, Media Use in --
Latina/os, Media Effects on --
Latina/os, Media Images of --
Latina/os, Media Use by --
Licensing, Merchandising and --
Literacy --
Loneliness --
Magazines, Adolescent Boys' --
Magazines, Adolescent Girls' --
Magazines, Children's --
Manga (Japanese Comic Books) --
Mean World Syndrome --
Media, Future of --
Media, Meanings of --
Media Advocacy --
Media Celebrities --
Media Education, Family Involvement in --
Media Education, International --
Media Education, Political Socialization and --
Media Education, Schools and --
Media Education Foundation --
Media Effects --
Media Effects, Family Interactions and --
Media Effects, History of Research on --
Media Effects, Maltreated Children and --
Media Effects, Models of --
Media Entertainment --
Media Exposure --
Media Genre Preferences --
Media Journals --
Media Literacy, Aims and Purposes of --
Media Literacy, Approaches to --
Media Literacy, Key Concepts in --
Media Literacy Programs --
Media Matters Campaign --
Media Practice Model --
Message Interpretation Process Model --
Mobile Telephones --
Mood Management Theory --
Motherhood Project --
Mothers, Media Portrayals of --
Motion Picture Association of America (MPAA) --
Movies, History of --
Movies, Perceived Realism of --
Movies, Rating Systems and --
Movies, Romantic Love in --
Movies, Sexuality in --
Movies, Substance Use in --
Movies, Violence in --
Movie Viewing, Adolescents' --
Movie Viewing, Children's --
Multimedia Toys --
Multitasking --
Multi-User Dungeons/Domains (MUDs) --
Music, Group Identity and --
Music, Impact of Violence in --
Music, Personal Identity and --
Music, Rebelliousness and --
Music, Transgressive History of --
Music Genres, Dance/House/Techno --
Music Genres, Heavy Metal --
Music Genres, Hip Hop --
Music Genres, History of --
Music Genres, Pop/Rock --
Music Listening, Age Effects on --
Music Listening, Gender Effects on --
Music Listening, Impact of --
Music Listening, Problem Behavior and --
Music Listening, Uses of --
Music Lyrics, Effects of --
Music Lyrics, Music Television and --
Music Videos, Amount of Viewing and --
Music Videos, Effects of --
Narrative Stories --
National Campaign to Prevent Teen Pregnancy --
National Commission on Adolescent Sexual Health --
National Television Violence Study --
Native Americans, Media Use by --
Natural Experiments, Impact on Community Activities --
Natural Experiments, Impact on Creativity and School Achievement --
Natural Experiments, Impact on Gender Roles --
News, Children's Exposure to --
News, Children's Responses to --
News, Portrayals of Children and Adolescents in --
Notel, Unitel, Multitel Study --
Obesity --
Obscenity --
Online Media, Agency and --
Online Relationships --
Parasocial Interaction --
Parental Advisory Labels and Rating Systems --
Parental Regulation of Children's Media --
Parenting Styles --
Parents Music Resource Center (PMRC) --
Peer Groups, File Sharing Among --
Peer Groups, Impact of Media on --
Peer Groups, Influences on Media Use of --
Peer Groups, Joint Use of Media in --
Personal Web Pages --
Physiological Arousal --
Pornography, Internet --
Pornography, Magazines --
Pornography, Movies --
Pornography, Regulation of --
Pornography, U.S. Public Policy on --
Pornography, X-Rated Movies and --
Preschoolers, Media Impact on Developmental Needs of --
Priming Theory --
PRIX JEUNESSE Foundation --
Product Placements, Alcohol --
Product Placements, Cigarettes --
Product Placements, Food --
Profanity, Trends in --
Promotional Tie-Ins Public Health Campaigns --
Public Service Announcements (PSAs) --
Purchase Influence Attempts --
Radio, History of --
Radio, International --
Radio, Listeners' Age and Use of --
Rating Systems, Parental Use of --
Raves --
Reading, History of --
Reading, Impact of TV on --
Reading, Literacy and --
Reading, Patterns of --
Reality TV --
Regulation, Electronic Games --
Regulation, Industry Self-Regulation --
Regulation, Internet --
Regulation, Movies --
Regulation, Music --
Regulation, Radio --
Regulation, Television --
Relationship Marketing --
Research Methods, Content Analyses --
Research Methods, Ethical Issues in --
Research Methods, Ethnography --
Research Methods, Experimental Studies --
Research Methods, Field Studies --
Research Methods, Longitudinal Studies --
Research Methods, Meta-Analyses --
Research Methods, Natural Experiments --
Research Methods, Qualitative --
Research Methods, Questionnaires and Surveys --
Research Methods, Room Touring --
Schema Theory --
Schemas/Scripts, Aggressive --
Schemas/Scripts, Gender --
Schemas/Scripts, Sexual --
School-Age Children, Impact of the Media on --
Schools, Advertising/Marketing in --
Selective Exposure --
Selectivity --
Sensation Seeking --
Sesame Workshop --
Sex, Internet Solicitation of --
Sex, Media Impact on --
Sex in Television, Content Analysis of --
Sex in Television, Incidence and Themes --
Sex in Television, Perceived Realism of --
Sexual Content, Age and Comprehension of --
Sexual Information, Internet and --
Sexual Information, Teen Magazines and --
Sexual Minorities, Portrayals of --
Sexual Risk and Responsibility, Portrayals of --
Sexualization of Children --
Sexualized Violence --
Sitcoms --
Soap Operas, Content Analyses of --
Soap Operas, Effects of --
Soap Operas, Sexuality in --
Social Class --
Social Learning Theory/Social Cognitive Theory --
Socialization and Media --
Sponsored Educational Material (SEM) --
Sports Television --
Sticky Marketing --
Super-Peer Theory --
Surgeon General's Scientific Advisory Committee on Television and Social Behavior --
Talk Shows, Children and Adolescents --
Teenager, History of --
Telecommunications Act of 1996 --
Television, Addiction to --
Television, Attention and --
Television, Child Variables and Use of --
Television, History of Children's Programs on --
Television, International Viewing Patterns and --
Television, Moral Messages on --
Television, Morality and Identification With Characters on --
Television, Motivations for Viewing of --
Television, Occupational Portrayals on --
Television, Prosocial Behavior and --
Television, Prosocial Content and --
Television, Viewer Age and --
Television Rating Systems --
Television Rating Systems, Parental Uses of --
Television Violence --
Television Violence, Susceptibility to --
Third-Person Effect --
Tobacco Advertising, International --
TV-Turnoff Week --
Tweens, Advertising Targeting of --
Tweens, Media Preferences of --
UNESCO Violence Study --
United Nations Convention on the Rights of the Child --
Uses and Gratifications Theory --
V-Chip (Violence Chip) --
Violence, Desensitization Toward --
Violence, Effects of --
Violence, Experimental Studies of --
Violence, Extent of and Responses to --
Violence, Historical Trends and --
Violence, Industry Stance on --
Violence, Longitudinal Studies of --
Violence, Marketing and --
Violence, Meta-Analyses of --
Violence, Natural Experiments and --
Viral Marketing --
Virtual Reality --
Webcams --
Websites, Children's --
White House Office of National Drug Control Policy --
World Summits on Children and Television --
World Wrestling Entertainment (WWE) --
Youth Culture --
Zines.
Responsibility: edited by Jeffrey Jensen Arnett.
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Abstract:

The Encyclopedia of Children, Adolescents, and the Media presents state-of-the-art research and ready-to-use facts on the media's interaction with children and adolescents. With over 400 entries, the  Read more...

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Primary Entity

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    schema:description "v. 2. Language, Impact of the Internet on -- Language Learning, Television and -- Latin America, Media Use in -- Latina/os, Media Effects on -- Latina/os, Media Images of -- Latina/os, Media Use by -- Licensing, Merchandising and -- Literacy -- Loneliness -- Magazines, Adolescent Boys' -- Magazines, Adolescent Girls' -- Magazines, Children's -- Manga (Japanese Comic Books) -- Mean World Syndrome -- Media, Future of -- Media, Meanings of -- Media Advocacy -- Media Celebrities -- Media Education, Family Involvement in -- Media Education, International -- Media Education, Political Socialization and -- Media Education, Schools and -- Media Education Foundation -- Media Effects -- Media Effects, Family Interactions and -- Media Effects, History of Research on -- Media Effects, Maltreated Children and -- Media Effects, Models of -- Media Entertainment -- Media Exposure -- Media Genre Preferences -- Media Journals -- Media Literacy, Aims and Purposes of -- Media Literacy, Approaches to -- Media Literacy, Key Concepts in -- Media Literacy Programs -- Media Matters Campaign -- Media Practice Model -- Message Interpretation Process Model -- Mobile Telephones -- Mood Management Theory -- Motherhood Project -- Mothers, Media Portrayals of -- Motion Picture Association of America (MPAA) -- Movies, History of -- Movies, Perceived Realism of -- Movies, Rating Systems and -- Movies, Romantic Love in -- Movies, Sexuality in -- Movies, Substance Use in -- Movies, Violence in -- Movie Viewing, Adolescents' -- Movie Viewing, Children's -- Multimedia Toys -- Multitasking -- Multi-User Dungeons/Domains (MUDs) -- Music, Group Identity and -- Music, Impact of Violence in -- Music, Personal Identity and -- Music, Rebelliousness and -- Music, Transgressive History of -- Music Genres, Dance/House/Techno -- Music Genres, Heavy Metal -- Music Genres, Hip Hop -- Music Genres, History of -- Music Genres, Pop/Rock -- Music Listening, Age Effects on -- Music Listening, Gender Effects on -- Music Listening, Impact of -- Music Listening, Problem Behavior and -- Music Listening, Uses of -- Music Lyrics, Effects of -- Music Lyrics, Music Television and -- Music Videos, Amount of Viewing and -- Music Videos, Effects of -- Narrative Stories -- National Campaign to Prevent Teen Pregnancy -- National Commission on Adolescent Sexual Health -- National Television Violence Study -- Native Americans, Media Use by -- Natural Experiments, Impact on Community Activities -- Natural Experiments, Impact on Creativity and School Achievement -- Natural Experiments, Impact on Gender Roles -- News, Children's Exposure to -- News, Children's Responses to -- News, Portrayals of Children and Adolescents in -- Notel, Unitel, Multitel Study -- Obesity -- Obscenity -- Online Media, Agency and -- Online Relationships -- Parasocial Interaction -- Parental Advisory Labels and Rating Systems -- Parental Regulation of Children's Media -- Parenting Styles -- Parents Music Resource Center (PMRC) -- Peer Groups, File Sharing Among -- Peer Groups, Impact of Media on -- Peer Groups, Influences on Media Use of -- Peer Groups, Joint Use of Media in -- Personal Web Pages -- Physiological Arousal -- Pornography, Internet -- Pornography, Magazines -- Pornography, Movies -- Pornography, Regulation of -- Pornography, U.S. Public Policy on -- Pornography, X-Rated Movies and -- Preschoolers, Media Impact on Developmental Needs of -- Priming Theory -- PRIX JEUNESSE Foundation -- Product Placements, Alcohol -- Product Placements, Cigarettes -- Product Placements, Food -- Profanity, Trends in -- Promotional Tie-Ins Public Health Campaigns -- Public Service Announcements (PSAs) -- Purchase Influence Attempts -- Radio, History of -- Radio, International -- Radio, Listeners' Age and Use of -- Rating Systems, Parental Use of -- Raves -- Reading, History of -- Reading, Impact of TV on -- Reading, Literacy and -- Reading, Patterns of -- Reality TV -- Regulation, Electronic Games -- Regulation, Industry Self-Regulation -- Regulation, Internet -- Regulation, Movies -- Regulation, Music -- Regulation, Radio -- Regulation, Television -- Relationship Marketing -- Research Methods, Content Analyses -- Research Methods, Ethical Issues in -- Research Methods, Ethnography -- Research Methods, Experimental Studies -- Research Methods, Field Studies -- Research Methods, Longitudinal Studies -- Research Methods, Meta-Analyses -- Research Methods, Natural Experiments -- Research Methods, Qualitative -- Research Methods, Questionnaires and Surveys -- Research Methods, Room Touring -- Schema Theory -- Schemas/Scripts, Aggressive -- Schemas/Scripts, Gender -- Schemas/Scripts, Sexual -- School-Age Children, Impact of the Media on -- Schools, Advertising/Marketing in -- Selective Exposure -- Selectivity -- Sensation Seeking -- Sesame Workshop -- Sex, Internet Solicitation of -- Sex, Media Impact on -- Sex in Television, Content Analysis of -- Sex in Television, Incidence and Themes -- Sex in Television, Perceived Realism of -- Sexual Content, Age and Comprehension of -- Sexual Information, Internet and -- Sexual Information, Teen Magazines and -- Sexual Minorities, Portrayals of -- Sexual Risk and Responsibility, Portrayals of -- Sexualization of Children -- Sexualized Violence -- Sitcoms -- Soap Operas, Content Analyses of -- Soap Operas, Effects of -- Soap Operas, Sexuality in -- Social Class -- Social Learning Theory/Social Cognitive Theory -- Socialization and Media -- Sponsored Educational Material (SEM) -- Sports Television -- Sticky Marketing -- Super-Peer Theory -- Surgeon General's Scientific Advisory Committee on Television and Social Behavior -- Talk Shows, Children and Adolescents -- Teenager, History of -- Telecommunications Act of 1996 -- Television, Addiction to -- Television, Attention and -- Television, Child Variables and Use of -- Television, History of Children's Programs on -- Television, International Viewing Patterns and -- Television, Moral Messages on -- Television, Morality and Identification With Characters on -- Television, Motivations for Viewing of -- Television, Occupational Portrayals on -- Television, Prosocial Behavior and -- Television, Prosocial Content and -- Television, Viewer Age and -- Television Rating Systems -- Television Rating Systems, Parental Uses of -- Television Violence -- Television Violence, Susceptibility to -- Third-Person Effect -- Tobacco Advertising, International -- TV-Turnoff Week -- Tweens, Advertising Targeting of -- Tweens, Media Preferences of -- UNESCO Violence Study -- United Nations Convention on the Rights of the Child -- Uses and Gratifications Theory -- V-Chip (Violence Chip) -- Violence, Desensitization Toward -- Violence, Effects of -- Violence, Experimental Studies of -- Violence, Extent of and Responses to -- Violence, Historical Trends and -- Violence, Industry Stance on -- Violence, Longitudinal Studies of -- Violence, Marketing and -- Violence, Meta-Analyses of -- Violence, Natural Experiments and -- Viral Marketing -- Virtual Reality -- Webcams -- Websites, Children's -- White House Office of National Drug Control Policy -- World Summits on Children and Television -- World Wrestling Entertainment (WWE) -- Youth Culture -- Zines." ;
    schema:description "v. 1. Action for Children's Television (ACT) -- Adolescents, Developmental Needs of, and Media -- Adolescents, Media Portrayals of -- Adolescents, Movie Portrayals of -- Adult Mediation of Advertising Effects -- Adult Mediation Strategies -- Adult Mediation of Violence Effects -- Advertising, Body Image and -- Advertising, Deceptive Practices in -- Advertising, Effects on Adolescents -- Advertising, Effects on Children -- Advertising, Ethnicity/Race in -- Advertising, Exposure to -- Advertising, Gender and -- Advertising, Health and -- Advertising, Host Selling and -- Advertising, Intended vs. Unintended Effects of -- Advertising, Market Size and -- Advertising, Materialism and -- Advertising, Parent-Child Conflict and -- Advertising, Persuasive Intent of -- Advertising, Program-Length Commercials in -- Advertising, Purchase Requests and -- Advertising, Regulation of -- Advertising, Sexuality in -- Advertising, Viewer Age and -- Advertising Campaigns, Prosocial -- Advertising on Children's Programs -- Advertising Council, The -- Advertising in Girls' Magazines -- African Americans, Media Effects on -- African Americans, Media Images of -- African Americans, Media Use by -- Agenda Cutting -- Agenda Setting -- Aggression, Advertising and -- Aggression, Electronic Games and -- Aggression, Movies and -- Aggression, Music and -- Aggression, Music Videos and -- Aggression, Television and -- Alcohol Advertising, Effects of -- Alcohol Advertising, International -- American Academy of Pediatrics -- Anime -- Anti-Drug Media Campaigns -- Appreciation Index -- Arousal Theories -- Asia, Media Use in -- Attention-Deficit Hyperactivity Disorder (ADHD) -- Bedrooms, Media Use in -- Body Image, Ethnicity/Race and -- Body Image in Boys and Young Men -- Body Image in Children -- Body Image in Girls and Young Women -- Books for Adolescents -- Books for Children -- Boy Bands -- Branding -- British Broadcasting Corporation (BBC) -- Cartoons, Educational -- Cartoons, Gender Representation in -- Cartoons, History of -- Cartoons, Violence in -- Catharsis Theory -- Chat Rooms -- Chat Rooms, Social and Linguistic Processes in -- Child-Centered vs. Media-Centered Perspectives -- Childhood, Media Portrayals of -- Child Pornography -- Children Now -- Children's Advertising Review Unit (CARU) -- Children's Internet Protection Act of 2000 (CIPA) -- Children's Online Privacy Protection Act of 1998 (COPPA) -- Children's Television Act of 1990 -- Children's Television Charter -- Choice in Media Use -- Cigarette Advertising, Effects of -- Cigarette Advertising, History of -- Cigarette Use, Music Videos and -- Cigarette Use in Television and Movies -- Cognitive Development, Media and -- Cognitive Script Theory -- Cognitive Skills, Computer Use and -- Comic Books, Superheroes in -- Comics, Daily Newspaper -- Comic Strips, Gender Stereotypes in -- Commercial Television and Radio in Schools -- Commercial Television in Schools: Channel One -- Computer-Mediated Communication (CMC) -- Computer Use, Age Differences in -- Computer Use, Gender and -- Computer Use, International -- Computer Use, Rates of -- Computer Use, Socialization and -- Computer Use in Schools -- Consumer Development, Phases of -- Consumerism -- Contraceptive Advertising -- Contraceptive Information, Online -- Contraceptive Information, Television and -- Coviewing -- Cuing and Priming -- Cultivation Theory -- Cultural Identity -- Daytime Talk Shows -- Depression, Media Use and -- Desensitization Effects -- Designated Driver Advertising Campaigns -- Developmental Differences, Media and -- Digital Divide -- Digital Literacy -- Disney -- Displacement Effect -- Drug Use, Depictions of -- Eating Disorders -- Eating Habits, Media Influence on -- E-Commerce -- Educational Television, Effects of -- Educational Television, History of -- Educational Television, Programming in -- Electronic Games, Addiction to -- Electronic Games, Age and -- Electronic Games, Cognitive Effects of -- Electronic Games, Cognitive Scripts and -- Electronic Games, Effects of -- Electronic Games, Gender and -- Electronic Games, High-Risk Players of -- Electronic Games, History of -- Electronic Games, International -- Electronic Games, Moral Behavior in -- Electronic Games, Positive Uses of -- Electronic Games, Rates of Use of -- Electronic Games, Types of -- Electronic Games, Violence in -- Electronic Media, Children's Use of -- Email -- Email Pen Pals -- Engaged Resistance -- Entertainment-Education, International -- Entertainment-Education in the United States -- Ethnicity, Race, and Media -- Ethnicity/Race, Media Effects on Identity -- Ethnicity/Race, Stereotyping -- Europe, Media Use in -- European Broadcasting Union (EBU) -- European Comparative Study -- Excitation-Transfer Theory -- Experience Sampling Method (ESM) -- Externalizing Behavior -- Family, Television Portrayals of -- Family Communication Patterns Model -- Family Environment, Media Effects on -- Family Relationships, Television and -- Fan Cultures -- Fantasy, Media Effects on -- Fantasy-Reality Distinction -- Fathers, Media Portrayals of -- Fear Reactions -- Federal Communications Commission (FCC), Advertising and -- Federal Communications Commission, Deregulation of Children's Programming and -- Federal Trade Commission (FTC) -- First Amendment -- Food Advertising, Content in -- Food Advertising, Eating Disorders and -- Food Advertising, Gender, Ethnicity, and Age -- Food Advertising, Influence of -- Food Advertising, International -- Food Advertising, Obesity and -- Food Advertising, Regulation of -- Food Advertising to Children -- Food and Beverage Advertising in Schools -- Forbidden Fruit Hypothesis -- Formal Features -- Gender, Media Use and -- Gender Identity Development -- Gender Roles in Magazines -- Gender Roles in Music -- Gender Roles on Television -- Gender Roles in Television Commercials -- General Aggression Model (GAM) -- Globalization, Media and -- Heroes, Identity, and Parasocial Interaction -- Hip Hop, Ethnicity/Race in -- Hip Hop, Female Performers of -- Hip Hop, Masculinity in -- Hip Hop, Portrayals of Women in -- Hip Hop, Violence in -- Hip Hop, Youth Culture and -- HIV/AIDS, Media Prevention Programs and -- Horror Films -- Human-Computer Interaction (HCI) -- Imagination, Effects of Television on -- Immigrants, Media Use by -- India, Media Use in -- Indigenous Media -- Individual Differences, Media Preferences and -- Infants and Toddlers, Developmental Needs of -- Infants and Toddlers, Media Exposure of -- Information Processing, Active vs. Passive Models of -- Information Processing, Developmental Differences and -- Instant Messaging -- Interactive Media -- Interactivity -- International Clearinghouse on Children, Youth, and Media -- Internet Blocking -- Internet Bulletin Boards -- Internet Content Rating Association (ICRA) -- Internet Pornography, Effects of -- Internet Rating Systems -- Internet Relay Chat (IRC) -- Internet Use, Addiction to -- Internet Use, Age and -- Internet Use, Education and -- Internet Use, Gambling in -- Internet Use, Gender and -- Internet Use, HomeNet Study and -- Internet Use, International -- Internet Use, Positive Effects of -- Internet Use, Psychological Effects of -- Internet Use, Rates and Purposes of -- Internet Use, Social -- Internet Watch Foundation -- Intertextuality -- Japan, Media in -- Kaiser Family Foundation -- Knowledge Gap." ;
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