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Essential mathematics for games and interactive applications : a programmers guide

Author: James M Van Verth; Lars M Bishop
Publisher: Amsterdam ; Boston : Morgan Kaufmann Publishers, 2004.
Series: Morgan Kaufmann series in interactive 3D technology.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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From the authors' popular courses at Game Developers Conferences.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Van Verth, James M.
Essential mathematics for games and interactive applications.
Amsterdam ; Boston : Morgan Kaufmann Publishers, 2004
(DLC) 2003028267
(OCoLC)53993106
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: James M Van Verth; Lars M Bishop
ISBN: 9780080470191 008047019X
OCLC Number: 123570058
Description: 1 online resource (xxiv, 676 pages) : illustrations.
Contents: pt. 1. Core mathematics --
pt. 2. Rendering --
pt. 3. Animation --
pt. 4. Simulation.
Series Title: Morgan Kaufmann series in interactive 3D technology.
Responsibility: Jim M. van Verth, Lars M. Bishop.
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Abstract:

Presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. This book begins with linear algebra and matrix manipulation and expands on this foundation  Read more...

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"Not only is it an excellent introduction for someone who needs to come up-to-speed on the math behind games and graphics, it's a well-organized reference for anyone in the field. Short version: If Read more...

 
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