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Everquest, community, and social networks in a virtual game world : exploring Everquest players experience of virtual community, their social networks, and their perceptions of community within and without of a virtual game world Preview this item
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Everquest, community, and social networks in a virtual game world : exploring Everquest players experience of virtual community, their social networks, and their perceptions of community within and without of a virtual game world

Author: Richard Forbes Otto
Publisher: Saarbrucken, Germany : VDM Verlag Dr. Muller Aktiengesellschaft & Co. KG ; La Vergne, TN : Produced in USA by Lightning Source Inc., 2008.
Edition/Format:   Book : English
Database:WorldCat
Summary:
"This book is the result of research conducted entirely within the Everquest game world, and details the results of the study, providing a glimpse into the importance of player social networks in creating a virtual community."--P. [4] of cover.
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Document Type: Book
All Authors / Contributors: Richard Forbes Otto
ISBN: 9783639038590 3639038592
OCLC Number: 276781399
Description: 164 p. : ill., photos (b&w) ; 23 cm.
Contents: Ch. 1: Introduction --
Ch. 2: Literature review --
Ch. 3: Method --
Ch. 4: Findings on player perceptions of community in Everquest --
Ch. 5: Findings on social networks in Everquest --
Ch. 6: Discussion page --
References --
Appendixes --
List of tables --
List of figures.
Responsibility: by Richard Forbes Otto.

Abstract:

"This book is the result of research conducted entirely within the Everquest game world, and details the results of the study, providing a glimpse into the importance of player social networks in creating a virtual community."--P. [4] of cover.

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