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Everquest, community, and social networks in a virtual game world : exploring Everquest players experience of virtual community, their social networks, and their perceptions of community within and without of a virtual game world Titelvorschau
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Everquest, community, and social networks in a virtual game world : exploring Everquest players experience of virtual community, their social networks, and their perceptions of community within and without of a virtual game world

Verfasser/in: Richard Forbes Otto
Verlag: Saarbrucken, Germany : VDM Verlag Dr. Muller Aktiengesellschaft & Co. KG ; La Vergne, TN : Produced in USA by Lightning Source Inc., 2008.
Ausgabe/Format   Print book : Englisch
Datenbank:WorldCat
Zusammenfassung:
"This book is the result of research conducted entirely within the Everquest game world, and details the results of the study, providing a glimpse into the importance of player social networks in creating a virtual community."--Page 4 of cover.
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Dokumenttyp: Buch
Alle Autoren: Richard Forbes Otto
ISBN: 9783639038590 3639038592
OCLC-Nummer: 276781399
Beschreibung: 164 pages : illustrations, photographs (black and white) ; 23 cm
Inhalt: Ch. 1: Introduction --
Ch. 2: Literature review --
Ch. 3: Method --
Ch. 4: Findings on player perceptions of community in Everquest --
Ch. 5: Findings on social networks in Everquest --
Ch. 6: Discussion page --
References --
Appendixes --
List of tables --
List of figures.
Verfasserangabe: by Richard Forbes Otto.

Abstract:

"This book is the result of research conducted entirely within the Everquest game world, and details the results of the study, providing a glimpse into the importance of player social networks in creating a virtual community."--Page 4 of cover.

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