跳到内容
Everything bad is good for you : how today's popular culture is actually making us smarter 预览资料
关闭预览资料
正在查...

Everything bad is good for you : how today's popular culture is actually making us smarter

著者: Steven Johnson
出版商: New York : Riverhead Books, 2005.
版本/格式:   Print book : 英语查看所有的版本和格式
数据库:WorldCat
提要:
The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. Drawing from  再读一些...
评估:

根据 1 评估等级 1 附有评论

主题
更多类似这样的

 

在线查找

在图书馆查找

&AllPage.SpinnerRetrieving; 正在查找有这资料的图书馆...

详细书目

附加的形体格式: Online version:
Johnson, Steven, 1968-
Everything bad is good for you.
New York: Riverhead Books, 2005
(OCoLC)607610026
Online version:
Johnson, Steven, 1968-
Everything bad is good for you.
New York: Riverhead Books, 2005
(OCoLC)608121838
材料类型: 互联网资源
文件类型: 书, 互联网资源
所有的著者/提供者: Steven Johnson
ISBN: 1573223077 9781573223072
OCLC号码: 57514882
描述: xiv, 238 pages : illustrations ; 22 cm
内容: Introduction : the sleeper curve --
Part one --
Part two --
Notes on further reading --
Notes --
Acknowledgments.
责任: Steven Johnson.
更多信息:

摘要:

The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. Drawing from fields as diverse as neuroscience, economics, and literary theory, the author argues that the junk culture we're so eager to dismiss is in fact making us more intelligent. A video game will never be a book nor should it aspire to be-and, in fact, video games, from Tetris to the Sims to Grand Theft Auto, have been shown to raise IQ scores and develop cognitive abilities that can't be learned from books. Likewise, successful television, when examined closely and taken seriously, reveals surprising narrative sophistication and intellectual demands. This book is a hopeful and spirited account of contemporary culture. The author demonstrates that our culture is not declining but changing-in exciting and stimulating ways we'd do well to understand. The glow of the video game or television screen will never be regarded the same way again.

评论

用户提供的评论

WorldCat用户评论 (1)

Thought-provoking, better than its title suggests

评论者是 mbelvadi (公布的WorldCat用户 2005-11-02) 极好 Permalink
I especially enjoyed the analysis of the complexity of plot threads in tv shows - like many viewers, I had been enjoying these shows without ever noticing consciously the changes to the way the best shows were structured, both within the episodes and over the seasons. It has changed the way I watch TV.I...
再读一些...  再读一些...
  • 1 ,最高是 1 有人觉得这个评论很有用。你觉得如何? 
  •   
正在获取GoodReads评论...
正在检索DOGObooks的评论

标签

所有的用户标签 (2)

查看最热门的标签,展示的形式是: 标签列表 | 标签云(tag cloud)

相似资料

相关主题:(7)

这资料的用户列表 (14)

确认申请

你可能已经申请过这份资料。如果还是想申请,请选确认。

链接数据


Primary Entity

<http://www.worldcat.org/oclc/57514882> # Everything bad is good for you : how today's popular culture is actually making us smarter
    a schema:Book, schema:CreativeWork ;
    library:oclcnum "57514882" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/nyu> ;
    library:placeOfPublication <http://dbpedia.org/resource/New_York_City> ; # New York
    schema:about <http://dewey.info/class/306.0973/e22/> ;
    schema:about <http://id.worldcat.org/fast/975732> ; # Intellect
    schema:about <http://experiment.worldcat.org/entity/work/data/942690#Topic/inteligencia> ; # Inteligencia
    schema:about <http://experiment.worldcat.org/entity/work/data/942690#Topic/cultura_popular> ; # Cultura popular
    schema:about <http://experiment.worldcat.org/entity/work/data/942690#Topic/intelligence> ; # Intelligence
    schema:about <http://id.worldcat.org/fast/1071344> ; # Popular culture
    schema:about <http://experiment.worldcat.org/entity/work/data/942690#Topic/culture_populaire> ; # Culture populaire
    schema:about <http://experiment.worldcat.org/entity/work/data/942690#Topic/pop_kultur> ; # Pop-Kultur
    schema:bookFormat bgn:PrintBook ;
    schema:creator <http://viaf.org/viaf/42099221> ; # Steven Johnson
    schema:datePublished "2005" ;
    schema:description "Introduction : the sleeper curve -- Part one -- Part two -- Notes on further reading -- Notes -- Acknowledgments."@en ;
    schema:description "The $10 billion video gaming industry is now the second-largest segment of the entertainment industry in the United States, outstripping film and far surpassing books. Reality television shows featuring silicone-stuffed CEO wannabes and bug-eating adrenaline junkies dominate the ratings. But prominent social and cultural critic Steven Johnson argues that our popular culture has never been smarter. Drawing from fields as diverse as neuroscience, economics, and literary theory, the author argues that the junk culture we're so eager to dismiss is in fact making us more intelligent. A video game will never be a book nor should it aspire to be-and, in fact, video games, from Tetris to the Sims to Grand Theft Auto, have been shown to raise IQ scores and develop cognitive abilities that can't be learned from books. Likewise, successful television, when examined closely and taken seriously, reveals surprising narrative sophistication and intellectual demands. This book is a hopeful and spirited account of contemporary culture. The author demonstrates that our culture is not declining but changing-in exciting and stimulating ways we'd do well to understand. The glow of the video game or television screen will never be regarded the same way again."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/942690> ;
    schema:inLanguage "en" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/607610026> ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/608121838> ;
    schema:name "Everything bad is good for you : how today's popular culture is actually making us smarter"@en ;
    schema:productID "57514882" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/57514882#PublicationEvent/new_york_riverhead_books_2005> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/942690#Agent/riverhead_books> ; # Riverhead Books
    schema:url <http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=013324866&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA> ;
    schema:url <http://catdir.loc.gov/catdir/enhancements/fy0720/2005042769-s.html> ;
    schema:url <http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=013324866&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA> ;
    schema:url <http://catdir.loc.gov/catdir/toc/fy055/2005042769.html> ;
    schema:workExample <http://worldcat.org/isbn/9781573223072> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/57514882> ;
    .


Related Entities

<http://dbpedia.org/resource/New_York_City> # New York
    a schema:Place ;
    schema:name "New York" ;
    .

<http://experiment.worldcat.org/entity/work/data/942690#Agent/riverhead_books> # Riverhead Books
    a bgn:Agent ;
    schema:name "Riverhead Books" ;
    .

<http://experiment.worldcat.org/entity/work/data/942690#Topic/cultura_popular> # Cultura popular
    a schema:Intangible ;
    schema:name "Cultura popular"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/942690#Topic/culture_populaire> # Culture populaire
    a schema:Intangible ;
    schema:name "Culture populaire"@fr ;
    .

<http://id.worldcat.org/fast/1071344> # Popular culture
    a schema:Intangible ;
    schema:name "Popular culture"@en ;
    .

<http://id.worldcat.org/fast/975732> # Intellect
    a schema:Intangible ;
    schema:name "Intellect"@en ;
    .

<http://viaf.org/viaf/42099221> # Steven Johnson
    a schema:Person ;
    schema:birthDate "1968" ;
    schema:familyName "Johnson" ;
    schema:givenName "Steven" ;
    schema:name "Steven Johnson" ;
    .

<http://worldcat.org/isbn/9781573223072>
    a schema:ProductModel ;
    schema:isbn "1573223077" ;
    schema:isbn "9781573223072" ;
    .

<http://www.worldcat.org/oclc/607610026>
    a schema:CreativeWork ;
    rdfs:label "Everything bad is good for you." ;
    schema:description "Online version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/57514882> ; # Everything bad is good for you : how today's popular culture is actually making us smarter
    .

<http://www.worldcat.org/oclc/608121838>
    a schema:CreativeWork ;
    rdfs:label "Everything bad is good for you." ;
    schema:description "Online version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/57514882> ; # Everything bad is good for you : how today's popular culture is actually making us smarter
    .

<http://www.worldcat.org/title/-/oclc/57514882>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
    schema:about <http://www.worldcat.org/oclc/57514882> ; # Everything bad is good for you : how today's popular culture is actually making us smarter
    schema:dateModified "2015-02-18" ;
    void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .


Content-negotiable representations

关闭窗口

请登入WorldCat 

没有张号吗?很容易就可以 建立免费的账号.