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Exploring Experience Design.

Author: Ezra Schwartz
Publisher: Birmingham : Packt Publishing, 2017.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Schwartz, Ezra.
Exploring Experience Design.
Birmingham : Packt Publishing, ©2017
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Ezra Schwartz
ISBN: 9781787120112 1787120112
OCLC Number: 1003263832
Description: 1 online resource (392 pages)
Contents: Cover; Title Page; Copyright; Credits; About the Author; Acknowledgements; About the Reviewers; www.PacktPub.com; Customer Feedback; Dedication; Table of Contents; Preface; Chapter 1: Experience Design --
Overview; A day in the life and experiences of M; The importance of usability ; Less can be more ; Task density; Evolution of Design; Summary; Chapter 2: The Experience Design Process; Processes and change; Evolving roles and processes; Early models of design process; Design, process, and the internet; Browsers, search, and design; From eye candy to user experience. Needs to roles to processesUnified design process --
experience is the product; Unified experience design process model; Summary; Chapter 3: Business and Audience Context; Defining the business context; Business needs --
research activities; Stakeholder and subject-matter expert interviews; Product expert reviews; Competitive research and analysis; Defining the product --
audience context; Features versus experience; Audience Research; Audience segments and their characteristics; Audience needs --
research activities; Online surveys; Survey examples; Summary. Chapter 4: The User and Context of UseThinking about user needs and desires; User research; Card sorting; Why use it in experience design?; How to use it in experience design; Pros; Cons; Contextual inquiries (CI); Why use it in experience design?; How to use it in experience design?; Pros; Cons; The diary or log method; Why use it in experience design?; How to use it in experience design?; Pros; Cons; Focus groups and visioning workshops; Why use it in experience design?; How to use it in experience design?; Pros; Cons; Surveys; Why use it in experience design? How to use it in experience design?Pros; Cons; Web analytics and customer support logs; Why use it in experience design?; Pros; Cons; Establishing the context of use; Personas; Persona development workshops; Task Analysis; Scenarios and user stories; Journey mapping; Journey mapping workshops; Summary; Chapter 5: Experience --
Perception, Emotions, and Cognition; The senses; Vision and visual perception; Expressions; Gestures; From seeing to making meaning; Hearing and sound; The power of sound; Touch --
The tactile sense; Touch and texture; Time; Emotions and executive functions. Individual and socialSummary; Chapter 6: Experience Design Disciplines; Mapping the disciplines; Mapping common design themes; Form and function; Needs, function, and form; Science fiction reality; 2D surfaces and meaning; Exterior and interior spaces --
architecture; Clothes, fabrics, and fashion; Human factors (ergonomics); Time-based design disciplines; Engineering and science in Experience Design; Summary; Chapter 7: The Design Team; Role of the designer; The relationship designer; Team configurations; Meet an experience design practitioner; Marlys Caceres --
Visual Designer. Eddie Chen --
UX Engagement Lead.

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