aller au contenu
Expressive processing : digital fictions, computer games, and software studies Aperçu de cet ouvrage
FermerAperçu de cet ouvrage
Vérifiant…

Expressive processing : digital fictions, computer games, and software studies

Auteur : Noah Wardrip-Fruin
Éditeur: Cambridge, Mass. : MIT Press, ©2009.
Collection: Software studies (Cambridge, Mass.)
Édition/format:   Livre imprimé : AnglaisVoir toutes les éditions et tous les formats
Résumé:
"Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines."--Jacket.
Évaluation:

(pas encore évalué) 0 avec des critiques - Soyez le premier.

Sujets
Plus comme ceci

 

Trouver un exemplaire en ligne

Trouver un exemplaire dans la bibliothèque

&AllPage.SpinnerRetrieving; Recherche de bibliothèques qui possèdent cet ouvrage...

Détails

Type d’ouvrage: Ressource Internet
Type de document: Livre, Ressource Internet
Tous les auteurs / collaborateurs: Noah Wardrip-Fruin
ISBN: 9780262013437 0262013436 9780262517539 0262517531
Numéro OCLC: 298541181
Description: xv, 482 pages : illustrations ; 24 cm.
Contenu: Introduction --
The Eliza effect --
Computer game fictions --
Making models --
The tale-spin effect --
Character and author intelligence --
Authoring systems --
The SimCity effect --
Playable language and nonsimulative processes --
Conclusion --
Afterword.
Titre de collection: Software studies (Cambridge, Mass.)
Responsabilité: Noah Wardrip-Fruin.

Résumé:

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.  Lire la suite...

Critiques

Critiques éditoriales

Synopsis de l’éditeur

"Expressive Processing has the perfect combination of technical expertise, historical rigor, and dogged determination to get inside of the black box to make it a kind of primer on what Henry Lowood Lire la suite...

 
Critiques d’utilisateurs
Récupération des critiques de GoodReads...
Récuperation des critiques DOGObooks…

Marqueurs

Soyez le premier.
Confirmez cette demande

Vous avez peut-être déjà demandé cet ouvrage. Veuillez sélectionner OK si vous voulez poursuivre avec cette demande quand même.

Données liées


Primary Entity

<http://www.worldcat.org/oclc/298541181> # Expressive processing : digital fictions, computer games, and software studies
    a schema:CreativeWork, schema:Book ;
   library:oclcnum "298541181" ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/890916641#Place/cambridge_mass> ; # Cambridge, Mass.
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/mau> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/juegos_de_computadora_aspectos_sociales> ; # Juegos de computadora--Aspectos sociales
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/computerspiel> ; # Computerspiel
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/datentechnik> ; # Datentechnik
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/multimedia_interactiva_aspectos_sociales> ; # Multimedia interactiva--Aspectos sociales
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/multimedia> ; # Multimedia
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/hypermedia_sociala_aspekter> ; # Hypermedia--sociala aspekter
   schema:about <http://id.loc.gov/authorities/subjects/sh2009121202> ; # Computer games--Social aspects
   schema:about <http://id.worldcat.org/fast/893651> ; # Digital computer simulation
   schema:about <http://id.worldcat.org/fast/976005> ; # Interactive multimedia--Social aspects
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/sozialer_wandel> ; # Sozialer Wandel
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/interactive_multimedia_social_aspects> ; # Interactive multimedia--Social aspects
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/simulacion_por_computadora_digital> ; # Simulación por computadora digital
   schema:about <http://id.worldcat.org/fast/872118> ; # Computer games--Social aspects
   schema:about <http://dewey.info/class/006.7/e22/> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/jeu_informatique_simulation_par_ordinateur> ; # jeu informatique--simulation par ordinateur
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/medios_digitales> ; # Medios digitales
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/technischer_fortschritt> ; # Technischer Fortschritt
   schema:about <http://id.worldcat.org/fast/893716> ; # Digital media
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/digitala_medier> ; # Digitala medier
   schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/alltagsbewusstsein> ; # Alltagsbewusstsein
   schema:bookFormat bgn:PrintBook ;
   schema:copyrightYear "2009" ;
   schema:creator <http://viaf.org/viaf/95110466> ; # Noah Wardrip-Fruin
   schema:datePublished "2009" ;
   schema:description "Introduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/890916641> ;
   schema:inLanguage "en" ;
   schema:isPartOf <http://experiment.worldcat.org/entity/work/data/890916641#Series/software_studies> ; # Software studies
   schema:isPartOf <http://experiment.worldcat.org/entity/work/data/890916641#Series/software_studies_cambridge_mass> ; # Software studies (Cambridge, Mass.)
   schema:isSimilarTo <http://worldcat.org/entity/work/data/890916641#CreativeWork/> ;
   schema:name "Expressive processing : digital fictions, computer games, and software studies"@en ;
   schema:productID "298541181" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/298541181#PublicationEvent/cambridge_mass_mit_press_2009> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/890916641#Agent/mit_press> ; # MIT Press
   schema:reviews <http://www.worldcat.org/title/-/oclc/298541181#Review/2086617205> ;
   schema:url <http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=017995978&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA> ;
   schema:url <http://mitpress-ebooks.mit.edu/product/expressive-processing> ;
   schema:workExample <http://worldcat.org/isbn/9780262013437> ;
   schema:workExample <http://worldcat.org/isbn/9780262517539> ;
   umbel:isLike <http://bnb.data.bl.uk/id/resource/GBA976412> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/298541181> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/890916641#Place/cambridge_mass> # Cambridge, Mass.
    a schema:Place ;
   schema:name "Cambridge, Mass." ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Series/software_studies> # Software studies
    a bgn:PublicationSeries ;
   schema:hasPart <http://www.worldcat.org/oclc/298541181> ; # Expressive processing : digital fictions, computer games, and software studies
   schema:name "Software studies" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Series/software_studies_cambridge_mass> # Software studies (Cambridge, Mass.)
    a bgn:PublicationSeries ;
   schema:hasPart <http://www.worldcat.org/oclc/298541181> ; # Expressive processing : digital fictions, computer games, and software studies
   schema:name "Software studies (Cambridge, Mass.)" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/hypermedia_sociala_aspekter> # Hypermedia--sociala aspekter
    a schema:Intangible ;
   schema:name "Hypermedia--sociala aspekter"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/jeu_informatique_simulation_par_ordinateur> # jeu informatique--simulation par ordinateur
    a schema:Intangible ;
   schema:name "jeu informatique--simulation par ordinateur"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/juegos_de_computadora_aspectos_sociales> # Juegos de computadora--Aspectos sociales
    a schema:Intangible ;
   schema:name "Juegos de computadora--Aspectos sociales"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/multimedia_interactiva_aspectos_sociales> # Multimedia interactiva--Aspectos sociales
    a schema:Intangible ;
   schema:name "Multimedia interactiva--Aspectos sociales"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/simulacion_por_computadora_digital> # Simulación por computadora digital
    a schema:Intangible ;
   schema:name "Simulación por computadora digital"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/technischer_fortschritt> # Technischer Fortschritt
    a schema:Intangible ;
   schema:name "Technischer Fortschritt"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh2009121202> # Computer games--Social aspects
    a schema:Intangible ;
   schema:name "Computer games--Social aspects"@en ;
    .

<http://id.worldcat.org/fast/872118> # Computer games--Social aspects
    a schema:Intangible ;
   schema:name "Computer games--Social aspects"@en ;
    .

<http://id.worldcat.org/fast/893651> # Digital computer simulation
    a schema:Intangible ;
   schema:name "Digital computer simulation"@en ;
    .

<http://id.worldcat.org/fast/893716> # Digital media
    a schema:Intangible ;
   schema:name "Digital media"@en ;
    .

<http://id.worldcat.org/fast/976005> # Interactive multimedia--Social aspects
    a schema:Intangible ;
   schema:name "Interactive multimedia--Social aspects"@en ;
    .

<http://viaf.org/viaf/95110466> # Noah Wardrip-Fruin
    a schema:Person ;
   schema:familyName "Wardrip-Fruin" ;
   schema:givenName "Noah" ;
   schema:name "Noah Wardrip-Fruin" ;
    .

<http://worldcat.org/entity/work/data/890916641#CreativeWork/>
    a schema:CreativeWork ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/298541181> ; # Expressive processing : digital fictions, computer games, and software studies
    .

<http://worldcat.org/isbn/9780262013437>
    a schema:ProductModel ;
   schema:isbn "0262013436" ;
   schema:isbn "9780262013437" ;
    .

<http://worldcat.org/isbn/9780262517539>
    a schema:ProductModel ;
   schema:bookFormat schema:Paperback ;
   schema:isbn "0262517531" ;
   schema:isbn "9780262517539" ;
    .

<http://www.worldcat.org/title/-/oclc/298541181#Review/2086617205>
    a schema:Review ;
   schema:itemReviewed <http://www.worldcat.org/oclc/298541181> ; # Expressive processing : digital fictions, computer games, and software studies
   schema:reviewBody ""Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines."--Jacket." ;
    .


Content-negotiable representations

Fermer la fenêtre

Veuillez vous identifier dans WorldCat 

Vous n’avez pas de compte? Vous pouvez facilement créer un compte gratuit.