doorgaan naar inhoud
Expressive processing : digital fictions, computer games, and software studies Voorbeeldweergave van dit item
SluitenVoorbeeldweergave van dit item
Bezig met controle...

Expressive processing : digital fictions, computer games, and software studies

Auteur: Noah Wardrip-Fruin
Uitgever: Cambridge, Mass. : MIT Press, ©2009.
Serie: Software studies (Cambridge, Mass.)
Editie/Formaat:   eBoek : Document : EngelsAlle edities en materiaalsoorten bekijken.
Database:WorldCat
Samenvatting:
"Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines."--BOOK JACKET.
Beoordeling:

(nog niet beoordeeld) 0 met beoordelingen - U bent de eerste

Onderwerpen
Meer in deze trant

 

Zoeken naar een online exemplaar

Links naar dit item

Zoeken naar een in de bibliotheek beschikbaar exemplaar

&AllPage.SpinnerRetrieving; Bibliotheken met dit item worden gezocht…

Details

Genre/Vorm: Electronic books
Aanvullende fysieke materiaalsoort: Print version:
Wardrip-Fruin, Noah.
Expressive processing.
Cambridge, Mass. : MIT Press, c2009
(DLC) 2009000144
(OCoLC)298541181
Genre: Document, Internetbron
Soort document: Internetbron, Computerbestand
Alle auteurs / medewerkers: Noah Wardrip-Fruin
ISBN: 0262302675 9780262302678
OCLC-nummer: 827013290
Beschrijving: 1 online resource (xv, 482 p.) : ill.
Inhoud: Introduction --
The Eliza effect --
Computer game fictions --
Making models --
The tale-spin effect --
Character and author intelligence --
Authoring systems --
The SimCity effect --
Playable language and nonsimulative processes --
Conclusion --
Afterword.
Serietitel: Software studies (Cambridge, Mass.)
Verantwoordelijkheid: Noah Wardrip-Fruin.
Meer informatie:

Fragment:

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.  Meer lezen...

Beoordelingen

Professionele beoordelingen

Synopsis uitgever

"Expressive Processing has the perfect combination of technical expertise, historical rigor, and dogged determination to get inside of the black box to make it a kind of primer on what Henry Lowood Meer lezen...

 
Beoordelingen door gebruikers
Beoordelingen van GoodReads worden opgehaald...
Bezig met opvragen DOGObooks-reviews...

Tags

U bent de eerste.
Bevestig deze aanvraag

Misschien heeft u dit item reeds aangevraagd. Selecteer a.u.b. Ok als u toch wilt doorgaan met deze aanvraag.

Gekoppelde data


Primary Entity

<http://www.worldcat.org/oclc/827013290> # Expressive processing digital fictions, computer games, and software studies
    a schema:CreativeWork, schema:Book, schema:MediaObject ;
    library:oclcnum "827013290" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/mau> ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/890916641#Place/cambridge_mass> ; # Cambridge, Mass.
    schema:about <http://id.worldcat.org/fast/872118> ; # Computer games--Social aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/alltagsbewusstsein> ; # Alltagsbewusstsein
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/computers_web_user_generated_content> ; # COMPUTERS / Web / User Generated Content
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/computerspiel> ; # Computerspiel
    schema:about <http://id.worldcat.org/fast/893651> ; # Digital computer simulation
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/interactive_multimedia_social_aspects> ; # Interactive multimedia--Social aspects
    schema:about <http://dewey.info/class/006.7/e22/> ;
    schema:about <http://id.loc.gov/authorities/subjects/sh2009121202> ; # Computer games--Social aspects
    schema:about <http://id.worldcat.org/fast/976005> ; # Interactive multimedia--Social aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/computers_digital_media_general> ; # COMPUTERS / Digital Media / General
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/technischer_fortschritt> ; # Technischer Fortschritt
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/jeu_informatique_simulation_par_ordinateur> ; # jeu informatique--simulation par ordinateur
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/computers_web_site_design> ; # COMPUTERS / Web / Site Design
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/computers_interactive_&_multimedia> ; # COMPUTERS / Interactive & Multimedia
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/sozialer_wandel> ; # Sozialer Wandel
    schema:about <http://experiment.worldcat.org/entity/work/data/890916641#Topic/datentechnik> ; # Datentechnik
    schema:about <http://id.worldcat.org/fast/893716> ; # Digital media
    schema:bookFormat schema:EBook ;
    schema:copyrightYear "2009" ;
    schema:creator <http://viaf.org/viaf/95110466> ; # Noah Wardrip-Fruin
    schema:datePublished "2009" ;
    schema:description "Introduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword." ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/890916641> ;
    schema:genre "Electronic books" ;
    schema:inLanguage "en" ;
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/890916641#Series/software_studies_cambridge_mass> ; # Software studies (Cambridge, Mass.)
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/890916641#Series/software_studies> ; # Software studies
    schema:isSimilarTo <http://www.worldcat.org/oclc/298541181> ;
    schema:name "Expressive processing digital fictions, computer games, and software studies" ;
    schema:numberOfPages "482" ;
    schema:productID "827013290" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/827013290#PublicationEvent/cambridge_mass_mit_press_c2009> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/890916641#Agent/mit_press> ; # MIT Press
    schema:reviews <http://www.worldcat.org/title/-/oclc/827013290#Review/-2018780012> ;
    schema:url <http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267550> ;
    schema:url <http://mitpress.mit.edu/images/products/books/9780262013437-f30.jpg> ;
    schema:url <http://site.ebrary.com/id/10519786> ;
    schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=413261> ;
    schema:workExample <http://worldcat.org/isbn/9780262302678> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/827013290> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/890916641#Place/cambridge_mass> # Cambridge, Mass.
    a schema:Place ;
    schema:name "Cambridge, Mass." ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Series/software_studies> # Software studies
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/827013290> ; # Expressive processing digital fictions, computer games, and software studies
    schema:name "Software studies" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Series/software_studies_cambridge_mass> # Software studies (Cambridge, Mass.)
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/827013290> ; # Expressive processing digital fictions, computer games, and software studies
    schema:name "Software studies (Cambridge, Mass.)" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/alltagsbewusstsein> # Alltagsbewusstsein
    a schema:Intangible ;
    schema:name "Alltagsbewusstsein" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/computers_digital_media_general> # COMPUTERS / Digital Media / General
    a schema:Intangible ;
    schema:name "COMPUTERS / Digital Media / General" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/computers_interactive_&_multimedia> # COMPUTERS / Interactive & Multimedia
    a schema:Intangible ;
    schema:name "COMPUTERS / Interactive & Multimedia" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/computers_web_site_design> # COMPUTERS / Web / Site Design
    a schema:Intangible ;
    schema:name "COMPUTERS / Web / Site Design" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/computers_web_user_generated_content> # COMPUTERS / Web / User Generated Content
    a schema:Intangible ;
    schema:name "COMPUTERS / Web / User Generated Content" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/interactive_multimedia_social_aspects> # Interactive multimedia--Social aspects
    a schema:Intangible ;
    schema:hasPart <http://id.loc.gov/authorities/subjects/sh90004922> ;
    schema:name "Interactive multimedia--Social aspects" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/jeu_informatique_simulation_par_ordinateur> # jeu informatique--simulation par ordinateur
    a schema:Intangible ;
    schema:name "jeu informatique--simulation par ordinateur" ;
    .

<http://experiment.worldcat.org/entity/work/data/890916641#Topic/technischer_fortschritt> # Technischer Fortschritt
    a schema:Intangible ;
    schema:name "Technischer Fortschritt" ;
    .

<http://id.loc.gov/authorities/subjects/sh2009121202> # Computer games--Social aspects
    a schema:Intangible ;
    schema:name "Computer games--Social aspects" ;
    .

<http://id.worldcat.org/fast/872118> # Computer games--Social aspects
    a schema:Intangible ;
    schema:name "Computer games--Social aspects" ;
    .

<http://id.worldcat.org/fast/893651> # Digital computer simulation
    a schema:Intangible ;
    schema:name "Digital computer simulation" ;
    .

<http://id.worldcat.org/fast/893716> # Digital media
    a schema:Intangible ;
    schema:name "Digital media" ;
    .

<http://id.worldcat.org/fast/976005> # Interactive multimedia--Social aspects
    a schema:Intangible ;
    schema:name "Interactive multimedia--Social aspects" ;
    .

<http://viaf.org/viaf/95110466> # Noah Wardrip-Fruin
    a schema:Person ;
    schema:familyName "Wardrip-Fruin" ;
    schema:givenName "Noah" ;
    schema:name "Noah Wardrip-Fruin" ;
    .

<http://worldcat.org/isbn/9780262302678>
    a schema:ProductModel ;
    schema:description "electronic bk." ;
    schema:isbn "0262302675" ;
    schema:isbn "9780262302678" ;
    .

<http://www.worldcat.org/oclc/298541181>
    a schema:CreativeWork ;
    rdfs:label "Expressive processing." ;
    schema:description "Print version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/827013290> ; # Expressive processing digital fictions, computer games, and software studies
    .

<http://www.worldcat.org/title/-/oclc/827013290>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
    schema:about <http://www.worldcat.org/oclc/827013290> ; # Expressive processing digital fictions, computer games, and software studies
    schema:dateModified "2015-03-11" ;
    void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .

<http://www.worldcat.org/title/-/oclc/827013290#Review/-2018780012>
    a schema:Review ;
    schema:itemReviewed <http://www.worldcat.org/oclc/827013290> ; # Expressive processing digital fictions, computer games, and software studies
    schema:reviewBody ""Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines."--BOOK JACKET." ;
    .


Content-negotiable representations

Venster sluiten

Meld u aan bij WorldCat 

Heeft u geen account? U kunt eenvoudig een nieuwe gratis account aanmaken.