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Extra lives : why video games matter

Author: Tom Bissell
Publisher: New York, NY : Pantheon Books, ©2010.
Edition/Format:   Book : English : 1st edView all editions and formats
Database:WorldCat
Summary:
Synopsis: Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.  Read more...
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Details

Genre/Form: History
Document Type: Book
All Authors / Contributors: Tom Bissell
ISBN: 9780307378705 0307378705
OCLC Number: 452281355
Notes: Includes index.
Description: xiv, 218 pages ; 22 cm
Contents: Author's note --
1: Fallout --
2: Headshots --
3: The unbearable lightness of games --
4: The grammar of fun --
5: Littlebigproblems --
6: Braided --
7: Mass effects --
8: Far cries --
9: Grand thefts --
Appendix: Interview with Sir Peter Molyneux --
Acknowledgments --
Index.
Other Titles: Why video games matter
Responsibility: Tom Bissell.

Abstract:

Synopsis: Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably out earns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming-but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell's descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

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