aller au contenu
Extreme programming eXplained : embrace change Aperçu de cet ouvrage
FermerAperçu de cet ouvrage
Vérifiant…

Extreme programming eXplained : embrace change

Auteur : Kent Beck
Éditeur : Reading, MA : Addison-Wesley, 2000.
Collection : XP series.
Édition/format :   Print book : AnglaisVoir toutes les éditions et tous les formats
Base de données :WorldCat
Résumé :
"Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects  Lire la suite...
Évaluation :

(pas encore évalué) 0 avec des critiques - Soyez le premier.

Sujets
Plus comme ceci

 

Trouver un exemplaire en ligne

Liens vers cet ouvrage

Trouver un exemplaire dans la bibliothèque

&AllPage.SpinnerRetrieving; Recherche de bibliothèques qui possèdent cet ouvrage...

Détails

Format – détails additionnels : Online version:
Beck, Kent.
Extreme programming eXplained.
Reading, MA : Addison-Wesley, 2000
(OCoLC)606820064
Type d’ouvrage : Ressource Internet
Format : Livre, Ressource Internet
Tous les auteurs / collaborateurs : Kent Beck
ISBN : 0201616416 9780201616415
Numéro OCLC : 41834882
Description : xxi, 190 pages ; 24 cm.
Contenu : Foreword --
Preface --
Chap. 1. Risk : the basic problem --
Chap. 2. A development episode --
Chap. 3. Economics of software development --
Chap. 4. Four variables --
Chap. 5. Cost of change --
Chap. 6. Learning the drive --
Chap. 7. Four values --
Chap. 8. Basic principles --
Chap. 9. Back to basics --
Chap. 10. Quick overview --
Chap. 11. How could this work? --
Chap. 12. Management strategy --
Chap. 13. Facilities strategy --
Chap. 14. Splitting business and technical responsibility --
Chap. 15. Planning strategy --
Chap. 16. Development strategy --
Chap. 17. Design strategy --
Chap. 18. Testing strategy --
Chap. 19. Adopting XP --
Chap. 20. Retrofitting XP --
Chap. 21. Lifecycle of an ideal XP project --
Chap. 22. Roles for people --
Chap. 23. 20-80 rule --
Chap. 24. What makes XP hard --
Chap. 25. When you shouldn't try XP --
Chap. 26. XP at work --
Chap. 27. Conclusion.
Titre de collection : XP series.
Responsabilité : Kent Beck.

Résumé :

"Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned." "You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software."--Jacket.

Critiques

Critiques d’utilisateurs
Récupération des critiques de GoodReads...
Récuperation des critiques DOGObooks…

Tags

Soyez le premier.

Ouvrages semblables

Sujets associés :(6)

Listes d’utilisateurs dans lesquelles cet ouvrage apparaît (4)

Confirmez cette demande

Vous avez peut-être déjà demandé cet ouvrage. Veuillez sélectionner OK si vous voulez poursuivre avec cette demande quand même.

Données liées


<http://www.worldcat.org/oclc/41834882>
library:oclcnum"41834882"
library:placeOfPublication
library:placeOfPublication
rdf:typeschema:Book
rdf:typeschema:MediaObject
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:creator
schema:datePublished"2000"
schema:description"Foreword -- Preface -- Chap. 1. Risk : the basic problem -- Chap. 2. A development episode -- Chap. 3. Economics of software development -- Chap. 4. Four variables -- Chap. 5. Cost of change -- Chap. 6. Learning the drive -- Chap. 7. Four values -- Chap. 8. Basic principles -- Chap. 9. Back to basics -- Chap. 10. Quick overview -- Chap. 11. How could this work? -- Chap. 12. Management strategy -- Chap. 13. Facilities strategy -- Chap. 14. Splitting business and technical responsibility -- Chap. 15. Planning strategy -- Chap. 16. Development strategy -- Chap. 17. Design strategy -- Chap. 18. Testing strategy -- Chap. 19. Adopting XP -- Chap. 20. Retrofitting XP -- Chap. 21. Lifecycle of an ideal XP project -- Chap. 22. Roles for people -- Chap. 23. 20-80 rule -- Chap. 24. What makes XP hard -- Chap. 25. When you shouldn't try XP -- Chap. 26. XP at work -- Chap. 27. Conclusion."@en
schema:exampleOfWork<http://worldcat.org/entity/work/id/837034112>
schema:inLanguage"en"
schema:isPartOf
schema:name"Extreme programming eXplained : embrace change"@en
schema:publication
schema:publisher
schema:reviews
rdf:typeschema:Review
schema:itemReviewed<http://www.worldcat.org/oclc/41834882>
schema:reviewBody""Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned." "You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software."--Jacket."
schema:workExample
umbel:isLike<http://bnb.data.bl.uk/id/resource/GBA240193>
wdrs:describedby

Content-negotiable representations

Fermer la fenêtre

Veuillez vous identifier dans WorldCat 

Vous n’avez pas de compte? Vous pouvez facilement créer un compte gratuit.