コンテンツへ移動
Extreme programming eXplained : embrace change 資料のプレビュー
閉じる資料のプレビュー
確認中…

Extreme programming eXplained : embrace change

著者: Kent Beck
出版: Reading, MA : Addison-Wesley, 2000.
シリーズ: XP series.
エディション/フォーマット:   書籍 : Englishすべてのエディションとフォーマットを見る
データベース:WorldCat
概要:
"Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects  続きを読む
評価:

(まだ評価がありません) 0 件のレビュー - 是非あなたから!

件名:
関連情報:

 

オフラインで入手

&AllPage.SpinnerRetrieving; この資料の所蔵館を検索中…

詳細

その他のフォーマット: Online version:
Beck, Kent.
Extreme programming eXplained.
Reading, MA : Addison-Wesley, 2000
(OCoLC)606820064
ドキュメントの種類: 図書
すべての著者/寄与者: Kent Beck
ISBN: 0201616416 9780201616415
OCLC No.: 41834882
物理形態: xxi, 190 p. ; 24 cm.
コンテンツ: Foreword --
Preface --
Chap. 1. Risk : the basic problem --
Chap. 2. A development episode --
Chap. 3. Economics of software development --
Chap. 4. Four variables --
Chap. 5. Cost of change --
Chap. 6. Learning the drive --
Chap. 7. Four values --
Chap. 8. Basic principles --
Chap. 9. Back to basics --
Chap. 10. Quick overview --
Chap. 11. How could this work? --
Chap. 12. Management strategy --
Chap. 13. Facilities strategy --
Chap. 14. Splitting business and technical responsibility --
Chap. 15. Planning strategy --
Chap. 16. Development strategy --
Chap. 17. Design strategy --
Chap. 18. Testing strategy --
Chap. 19. Adopting XP --
Chap. 20. Retrofitting XP --
Chap. 21. Lifecycle of an ideal XP project --
Chap. 22. Roles for people --
Chap. 23. 20-80 rule --
Chap. 24. What makes XP hard --
Chap. 25. When you shouldn't try XP --
Chap. 26. XP at work --
Chap. 27. Conclusion.
シリーズタイトル: XP series.
責任者: Kent Beck.
その他の情報:

概要:

"Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned." "You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software."--BOOK JACKET.

レビュー

ユーザーレビュー
GoodReadsのレビューを取得中…
DOGObooksのレビューを取得中…

タグ

まずはあなたから!

類似資料

関連件名:(6)

この資料を含むリスト (4)

リクエストの確認

あなたは既にこの資料をリクエストしている可能性があります。このリクエストを続行してよろしければ、OK を選択してください。

リンクデータ


<http://www.worldcat.org/oclc/41834882>
library:oclcnum"41834882"
library:placeOfPublication
library:placeOfPublication
owl:sameAs<info:oclcnum/41834882>
rdf:typeschema:Book
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
<http://id.worldcat.org/fast/872537>
rdf:typeschema:Intangible
schema:name"Computer software--Development"@en
schema:name"Computer software--Development."@en
schema:creator
schema:datePublished"2000"
schema:description"Foreword -- Preface -- Chap. 1. Risk : the basic problem -- Chap. 2. A development episode -- Chap. 3. Economics of software development -- Chap. 4. Four variables -- Chap. 5. Cost of change -- Chap. 6. Learning the drive -- Chap. 7. Four values -- Chap. 8. Basic principles -- Chap. 9. Back to basics -- Chap. 10. Quick overview -- Chap. 11. How could this work? -- Chap. 12. Management strategy -- Chap. 13. Facilities strategy -- Chap. 14. Splitting business and technical responsibility -- Chap. 15. Planning strategy -- Chap. 16. Development strategy -- Chap. 17. Design strategy -- Chap. 18. Testing strategy -- Chap. 19. Adopting XP -- Chap. 20. Retrofitting XP -- Chap. 21. Lifecycle of an ideal XP project -- Chap. 22. Roles for people -- Chap. 23. 20-80 rule -- Chap. 24. What makes XP hard -- Chap. 25. When you shouldn't try XP -- Chap. 26. XP at work -- Chap. 27. Conclusion."@en
schema:exampleOfWork<http://worldcat.org/entity/work/id/837034112>
schema:inLanguage"en"
schema:name"Extreme programming eXplained : embrace change"@en
schema:numberOfPages"190"
schema:publisher
schema:reviews
rdf:typeschema:Review
schema:itemReviewed<http://www.worldcat.org/oclc/41834882>
schema:reviewBody""Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned." "You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software."--BOOK JACKET."
schema:url
schema:workExample

Content-negotiable representations

ウインドウを閉じる

WorldCatにログインしてください 

アカウントをお持ちではないですか?簡単に 無料アカウントを作成することができます。.