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The eye of minds

Autor: James Dashner
Editorial: New York : Delacorte Press, [2013] ©2013
Edición/Formato:   Print book : Ficción : Escuela secundaria (Segundo ciclo) : Inglés (eng) : First editionVer todas las ediciones y todos los formatos
Base de datos:WorldCat
Resumen:
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the  Leer más
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Detalles

Género/Forma: Young adult fiction
Science fiction
Cyberpunk fiction
Fiction
Juvenile works
Young adult works
Juvenile fiction
Tipo de material: Ficción, Escuela secundaria (Segundo ciclo)
Tipo de documento: Libro/Texto
Todos autores / colaboradores: James Dashner
ISBN: 9780385383707 0385383703 9780375990014 0375990011 9780385741392 0385741391
Número OCLC: 825049144
Descripción: 310 pages ; 22 cm.
Responsabilidad: James Dashner.

Resumen:

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before -- he's holding players hostage inside the VirtNet. The effects are horrific -- the hostages have all been declared brain-dead. Yet the gamer's motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they've been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can't even fathom -- and there's the possibility that the line between game and reality will be blurred forever.

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