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Fans and Videogames : Histories, Fandom, Archives.

Author: Melanie Swalwell; Angela Ndalianis; Helen Stuckey
Publisher: Florence : Taylor and Francis, 2017.
Series: Routledge advances in game studies.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Swalwell, Melanie.
Fans and Videogames : Histories, Fandom, Archives.
Florence : Taylor and Francis, ©2017
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Melanie Swalwell; Angela Ndalianis; Helen Stuckey
ISBN: 9781317191902 1317191900
OCLC Number: 975225619
Description: 1 online resource (253 pages).
Contents: 1. Introduction [Melanie Swalwell, Helen Stuckey and Angela Ndalianis]Part I: Historicizing Game Fandom2. Early Games Production, Gamer Subjectivation and the Containment of the Ludic Imagination [Graeme Kirkpatrick]3. Transitioning to the Digital: Run5 magazine as archive and account of SSG's dialogue with wargamers in the 1980s [Helen Stuckey]4. Keeping the Spectrum alive: Platform fandom in a time of transition [Jaroslav Svelch]5. Pirates, Platforms, and Players: Theorizing post-consumer fan histories through the Sega Dreamcast [Skot Deeming and David Murphy]Part II: Fan Contributions to Game History6. EVE Online's War Correspondents: Player journalism as history [Nick Webber]7. NES Homebrew and the Margins of the Retrogaming Industry [John Vanderhoef]8. Museums of Failure: Fans as curators of `bad', unreleased, and `flopped' videogames [Victor Navarro-Remesal]9. Glitching, Codemining and Procedural Level Creation in Super Mario Bros. [James Newman] Part III: The Archive10. Repacking my Library [Jennifer deWinter and Carly Kocurek]11. Sega Saturn Fan Sites and the Vernacular Curation of Videogame History [Benjamin Nicoll]12. Unusable Archives: Everyday play and the Everyplay archives [James Manning]13. Moving on from the Original Experience: Philosophies of preservation and dis/play in game history [Melanie Swalwell]
Series Title: Routledge advances in game studies.

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"This book is an essential read for those of us who study what people (especially communities) do with games beyond designing and playing them. It will be of interest to anyone working in game Read more...

 
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