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First person : new media as story, performance, and game
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First person : new media as story, performance, and game

Author: Noah Wardrip-Fruin; Pat Harrigan
Publisher: Cambridge, Mass. : MIT Press, ©2004.
Edition/Format:   Book : EnglishView all editions and formats
Summary:

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

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Genre/Form: Aufsatzsammlung
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Noah Wardrip-Fruin; Pat Harrigan
ISBN: 0262232324 9780262232326 0262731754 9780262731751
OCLC Number: 52086546
Description: xiii, 331 p. : ill. ; 23 cm.
Contents: Cyberdrama --
Ludology --
Critical simulation --
Game theories --
Hypertexts & interactives --
The Pixel/the line --
Beyond chat --
New readings.
Responsibility: edited by Noah Wardrip-Fruin and Pat Harrigan ; designed by Michael Crumpton.

Table of Contents:

by WTYILL@KUK (WorldCat user on 2006-06-15)

Dedication and Acknowledgments x


Introduction xi

Contributors xiii


I. CYBERDRAMA

Janet Murray: "From Game-Story to Cyberdrama" 2
Response by Bryan Loyall 2
From Espen Aarseth's Online Response 10

Ken Perlin: "Can There Be a Form between a Game and a Story?" 12
Response by Will Wright 12
From Victoria Vesna's Online Response 14

Michael Mateas: "A Preliminary Poetics for Interactive Drama and Games" 19
Response by Brenda Laurel 19
From Gonzalo Frasca's Online Response 23

II. LUDOLOGY

Markku Eskelinen: "Towards Computer Game Studies" 36
Response by J. Yellowlees Douglas 36
Note Regarding Richard Schechner's Response 37

Espen Aarseth: "Genre Trouble" Narrativism and the Art of Simulation" 45
Response by Chris Crawford 45
From Stuart Moulthrop's Online Response 47

Suart Moulthrop: "From Work to Play: Molecular Culture in the Time of Deadly Games" 56
Response by Diane Gromala 56
From John Cayley's Online Response: "Playing with Play" 60

III. CRITICAL SIMULATION

Simon Penny: "Representation, Enaction, and the Ethics of Simulation" 73
Response by Eugene Thacker 73
From N. Katherine Hayles's Online Response 75

Gonzalo Frasca: "Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues" 85
Response by Mizuko Ito 85
From Eric Zimmerman's Online Response 88

Phoebe Sengers: "Schizophrenia and Narrative in Artificial Agents" 95
Response by Lucy Suchman: "Methods and Madness" 95
From Michael Mateas's Online Response 98

IV. GAME THEORIES

Henry Jenkins: "Game Design as Narrative Architecture" 118
Response by Jon McKenzie 118
From Markku Eskelinen's Online Response 120

Jesper Juul: "Introduction to Game Time" 131
Response by Mizuko Ito 131
From Celia Pearce's Online Response 133

Celia Pearce: "Towards a Game Theory of Game" 143
Response by Mary Flanagan 143
From Mark Bernstein's Online Response: "And Back Again" 145

Eric Zimmerman: "Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline" 154
Response by Chris Crawford 154
From Jesper Juul's Online Response: "Unruly Games" 155

V. HYPERTEXTS & INTERACTIVES

Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Tools for Hypertext Narrative" 167
Response by Andrew Stern 167
From Ken Perlin's Online Response 173

Stephanie's Strickland: "Moving Through Me as I Move: A Paradigm for Interaction" 183
Response by Rita Raley 183
From Camille Utterback's Online Response 185

J. Yellowlees Douglas and Andrew Hargadon: "The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business" 192
Response by Richard Schechner 192
From Henry Jenkins's Online Response 197

VI. THE PIXEL/THE LINE

John Cayley: "Literal Art: Neither Lines nor Pixels but Letters" 208
Response by Johanna Drucker 208
From Nick Montfort's Online Response 210

Camille Utterback: "Unusual Positions - Embodies Interaction with Symbolic Spaces" 218
Response by Matt Gorbet 218
From Adrianne Wortzel's Online Response 222

Bill Seaman: "Interactive Text and Recombinant Poetics - Media-Element Field Explorations" 227
Response by Diane Gromola 227
From Jill Walker's Online Response 233

VII. BEYOND CHAT

Warren Sack: "What Does a Very Large-Scale Conversion Look Like?" 238
Response by Rebecca Ross 238
From Phoebe Sengers's Online Response 239

Victoria Vesna: "Community of People with No Time: Collaboration Shifts" 249
Response by Stephanie Strickland 249

Natalie Jeremijenko: "If Things Can Talk, What Do They Say? If We Can Talk to Things. What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation Sociotechnical Scripts" 262
Response by Lucy Suchman: "Talking Things" 262
From Simon Penny's Online Response 265

VIII. NEW READINGS

N. Katherine Hayles: "Meaphoric Networks in Lexia to Perplexia" 291
Response by Eugene Thacker 291
From Bill Seaman's Online Response 293

Jill Walker: "How I Was Played by Online Caroline" 302
Response by Adianne Wortzel 302
From Warren Sack's Online Response 305

Nick Montfort: "Interactive Fiction as 'Story', 'Game', 'Storygame', 'Novel', 'World', 'Literature', 'Puzzle', 'Problem', 'Riddle', and 'Machine'" 310
Response by Brenda Laurel 310
From Janet Murray's Online Response 315

Permission 319

Index 321

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