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Flash 8 : the missing manual

Author: Emily A Vander Veer
Publisher: Sebastopol, Calif. : O'Reilly, ©2006.
Series: Missing manual.
Edition/Format:   eBook : Document : EnglishView all editions and formats

Macromedia's Flash 8 is the world's premier program for adding animation to websites. This book begins with a primer on animation, which helps you get comfortable with the Flash interface. Then, it  Read more...


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Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Emily A Vander Veer
ISBN: 0596101376 9780596101374
OCLC Number: 70161324
Description: 1 online resource (460 pages) : illustrations.
Contents: The Missing Credits Introduction Part One: Creating a Flash Animation Chapter 1:Getting Around Flash Starting Flash A Tour of the Flash Desktop Toolbars Panels The Timeline The Flash 8 Test Drive Opening a Flash File Chapter 2:Creating Simple Drawings Planning Pays Off Preparing to Draw Creating Original Artwork Copying and Pasting Drawn Objects Adding Color Chapter 3:Animating Your Drawings Frame-by-Frame Animation Adding Layers to Your Animation Animating Automatically (Tweening) Part Two:Advanced Drawing and Animation Chapter 4:Organizing Frames and Layers Working with Frames Adding Content to Multiple Layers Viewing Layers Working with Layers Organizing Layers Chapter 5:Advanced Drawing and Coloring Selecting Graphic Elements Manipulating Graphic Elements Adding Text to Your Drawing Advanced Color and Fills Creating Custom Colors Saving Color Swatches Importing a Custom Color Palette Copying Color with the Eyedropper Chapter 6:Adding Special Effects Built-in Timeline Effects Spotlight Effect Using Mask Layers Chapter 7:Reusable Flash:Symbols and Templates Symbols and Instances Templates Chapter 8:Incorporating Non-Flash Media Files Incorporating Graphics Incorporating Sound Incorporating Video Part Three:Adding Interactivity Chapter 9:Automating Flash with ActionScript How ActionScript Works Adding an Action Adding a Prebuilt Behavior Chapter 10:Controlling Animation Slowing Down (or Speeding Up)Animation Organizing an Animation Looping a Series of Frames Reversing a Series of Frames Chapter 11:Interacting with Your Audience Dynamic Text Input Text Tying Actions to Events Chapter 12:Components for Interactivity The Built-in Components Adding Components Customizing Components Finding Additional Components Part Four:Delivering Your Animation to Its Audience Chapter 13:Testing and Debugging Testing Strategies Testing on the Stage Testing in Flash Player Testing Inside a Web Page Testing Download Time The Art of Debugging Chapter 14:Publishing and Exporting Optimizing Flash Documents Publishing Your Animations Exporting Flash to Other Formats Part Five:Appendix Appendix A:Installation and Help Installing and Activating Flash 8 Getting Help from Flash Getting Help from Adobe Finding Flash Gurus Index
Series Title: Missing manual.
Responsibility: by Emily A. Vander Veer.


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