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Flash Development for Android Cookbook

Author: Joseph Labrecque
Publisher: Birmingham : Packt Pub., 2011.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
Over 90 recipes to build exciting Android applications with Flash, Flex, and AIR.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Labrecque, Joseph.
Flash Development for Android Cookbook.
Birmingham : Packt Publishing, ©2011
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Joseph Labrecque
ISBN: 9781849691437 1849691436
OCLC Number: 797917441
Notes: Invoking the virtual keyboard programmatically.
Description: 1 online resource (647 pages)
Contents: Flash Development for Android Cookbook; Flash Development for Android Cookbook; Credits; Foreword; Mobile is as HOT as a Habanero Chili!; Android with a dash of Flash; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Instant Updates on New Packt Books; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions. 1. Getting Ready to Work with Android: Development Environment and Project SetupIntroduction; Using Flash Professional CS5.5 to develop Android applications; How to do it ... ; How it works ... ; There's more ... ; Targeting AIR for Android with Flash Professional CS5.5; How to do it ... ; How it works ... ; There's more ... ; See also ... ; Using Flash Builder 4.5 to develop Android applications; How to do it ... ; How it works ... ; See also ... ; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; How to do it ... ; How it works ... ; There's more ... ; See also ... Using Flash Builder 4 and below to develop Android applicationsHow to do it ... ; How it works ... ; See also ... ; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKs; How to do it ... ; How it works ... ; See also ... ; Using Powerflasher FDT 4.1 and below to develop Android applications; How to do it ... ; How it works ... ; See also ... ; Converting a standard Flex project to a Flex Mobile project; How to do it ... ; How it works ... ; There's more ... ; Configuring the AIR SDK to package AIR for Android applications on Windows; How to do it ... ; How it works ... ; See also ... Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OSHow to do it ... ; How it works ... ; See also ... ; 2. Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; How to do it ... ; How it works ... ; Detecting whether or not a device supports multitouch; How to do it ... ; How it works ... ; There's more ... ; Verifying specific gesture support for common interactions; How to do it ... ; How it works ... ; There's more ... ; Using gestures to zoom a display object; How to do it ... ; How it works ... ; There's more ... ; See also ... Using gestures to pan a display objectHow to do it ... ; How it works ... ; There's more ... ; See also ... ; Using gestures to swipe a display object; How to do it ... ; How it works ... ; There's more ... ; See also ... ; Using gestures to rotate a display object; How to do it ... ; How it works ... ; There's more ... ; See also ... ; Accessing raw touchpoint data; How to do it ... ; How it works ... ; There's more ... ; Creating a custom gesture based upon touchPoint data; How to do it ... ; How it works ... ; There's more ... ; Emulating the Android long-press interaction; How to do it ... ; How it works ... ; There's more ...

Abstract:

Over 90 recipes to build exciting Android applications with Flash, Flex, and AIR.

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