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From Sun Tzu to XBox : war and video games

Author: Ed Halter
Publisher: New York, N.Y. : Thunder's Mouth Press, 2006.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
"Filled with high-tech weapons, gung-ho desert soldiers, and terrorist scenarios ripped from the headlines, today's ultra-realistic video games have moved to the forefront of the militarization of popular culture. How did this once innocent pastime - now rivaling Hollywood in popularity - become so deeply enmeshed in America's entry into global warfare?" "Here is a definitive history of the longstanding relationship  Read more...
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Details

Genre/Form: History
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Ed Halter
ISBN: 1560256818 9781560256816
OCLC Number: 68918463
Description: xxvii, 364 pages : illustrations ; 21 cm
Contents: 1. Toy soldiers : war and games before computers --
2. Pentagon input : computer gaming the Cold War --
3. Digital defense : playing first-person warfare --
4. The dream war : linking entertainment and defense --
5. On the home front : commercial games and artistic interventions.
Responsibility: Ed Halter.
More information:

Abstract:

"Filled with high-tech weapons, gung-ho desert soldiers, and terrorist scenarios ripped from the headlines, today's ultra-realistic video games have moved to the forefront of the militarization of popular culture. How did this once innocent pastime - now rivaling Hollywood in popularity - become so deeply enmeshed in America's entry into global warfare?" "Here is a definitive history of the longstanding relationship between games and military culture, from wargaming's roots in ancient civilizations, to the Cold War development of computing for battle, to a recent crop of U.S. military-funded shoot-'em-ups, big-budget commercial titles and homemade hacks."--BOOK JACKET.

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