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Fun and software : exploring pleasure, paradox, and pain in computing

Author: Olga Goriunova
Publisher: New York : Bloomsbury Academic, 2014.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. Exploring topics as diverse as the pleasure and pain of the programmer, geek  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Fun and software
(DLC) 2014007651
(OCoLC)857966080
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Olga Goriunova
ISBN: 9781623568870 1623568870
OCLC Number: 884280086
Notes: Includes index.
Description: 1 online resource.
Contents: Introduction / Olga Goriunova --
1. Technology, Logistics and Logic: Rethinking the Problem of Fun in Software / Andrew Goffey --
2. Bend Sinister: Monstrosity and Normative Effect in Computational Practice / Simon Yuill --
3. Always One Bit More, Computing and the Experience of Ambiguity / Matthew Fuller --
4. Do Algorithms Have Fun? On Completion, Indeterminacy and Autonomy in Computation / Luciana Parisi and M. Beatrice Fazi --
5. useR!: Aggression, Alterity and Unbound Affects in Statistical Programming / Adrian Mackenzie --
6. Do (not) Repeat Yourself / Michael Murtaugh --
7. Not Just For Fun / Geoff Cox and Alex McLean --
8. Fun is a Battlefield: Software between Enjoyment and Obsession / Wendy Hui Kyong Chun and Andrew Lison --
9. Monopoly and The Logic of Sensation in Spacewar! / Christian Ulrik Andersen --
10. Human-Computer Interaction, a Sci-Fi discipline? / Brigitte Kaltenbacher --
11. A Fun Aesthetic and Art / Annet Dekker --
12. Material Imagination: on the Avant-Gardes, Time and Computation / Olga Goriunova.
Responsibility: edited by Olga Goriunova.

Abstract:

"Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. Exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play, and coding as a bodily pursuit of the unique in recursive structures helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting the connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from Matthew Fuller, Andrew Goffey, Adrian Mackenzie, Luciana Parisi and M. Beatrice Fazi, Geoff Cox and Alex McLean, Wendy Chun and Andrew Lison, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory"--

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A serious materialist approach to software inevitably must confront the emotional character of programming, in all of its component parts, from the thrill of invention to obsession. It must also Read more...

 
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