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Fun for All : Translation and Accessibility Practices in Video Games.

Author: Carmen Mangiron; Pilar Orero; Minako O'Hagan
Publisher: Bern : Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Mangiron, Carmen.
Fun for All : Translation and Accessibility Practices in Video Games.
Bern : Peter Lang AG, Internationaler Verlag der Wissenschaften, ©2014
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Carmen Mangiron; Pilar Orero; Minako O'Hagan
ISBN: 9783035106671 3035106673
OCLC Number: 875098456
Description: 1 online resource (311 pages)
Contents: Cover; Table of contents 7; CARMEN MANGIRON, PILAR ORERO & MINAKO O'HAGAN Fun for All: Translation and Accessibility Practices in Video Games 9; Conventions used in the book 17; Section I: Game accessibility 19; DIMITRIS GRAMMENOS From Game Accessibility to Universally Accessible Games 21; ALBERTO FERNÁNDEZ COSTALES Translating Fun for All: Promoting Accessibility in Video Games 45; JAVIER TORRENTE, ÁNGEL DEL BLANCO, PABLO MORENO-GER, IVÁN MARTÍNEZ-ORTIZ and BALTASAR FERNÁNDEZ-MANJÓN Accessible Games and Education: Accessibility Experiences with e-Adventure 67. JAVIER MAIRENA How to Make Universally Accessible Video Games 91Section II: Game translation 109; ORNELLA LEPRE Divided by Language, United by Gameplay: An Example of Ludological Game Localization 111; ANNELIES VAN OERS Translation Strategies and Video Game Translation A Case Study of Beyond Good and Evil 129; GIANNA TARQUINI Translating the Onscreen Text Blindfolded: Possibilities and Impossibilities 149; RAFAEL MÜLLER GALHARDI Video Games and Fan Translations: A Case Study of Chrono Trigger 175; XIAOCHUN ZHANG Terminology Management in Video Games Localisation 197. STEPHEN MANDIBERG Games, Localization and Diaspora 217OLIVER CARREIRA & EUGENIA ARRÉS Video Game Localization Training on Offer in Spanish Universities at an Undergraduate Level 243; VÍCTOR ALONSO LION New Challenges in Interactive Media Localization Projects 269; KATE EDWARDS Beyond Localization: An Overview of Game Culturalization 287; Notes on Contributors 305.

Abstract:

This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies,  Read more...

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"The great amount of research-based contributions included in this work turns it into a very updated and trustworthy reference." (Alberto Fernandez Costales, The Journal of Specialised Translation, Read more...

 
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