详细书目
| 附加的形体格式: | Online version: Adams, Ernest. Fundamentals of game design. Upper Saddle River, N.J. : Pearson Prentice Hall, c2007 (OCoLC)653042200 |
|---|---|
| 材料类型: | 互联网资源 |
| 文件类型: | 书, 互联网资源 |
| 所有的著者/提供者: |
Ernest Adams; Andrew Rollings |
| ISBN: | 9780131687479 0131687476 |
| OCLC号码: | 70676558 |
| 描述: | 1 v. (various pagings) : ill. ; 24 cm. |
| 内容: | Part One. The elements of game design -- Ch. 1. Games and video games -- Ch. 2. Design components and processes -- Ch. 3. Game concepts -- Ch. 4. Game worlds -- Ch. 5. Creative and expressive play -- Ch. 6. Character development -- Ch. 7. Storytelling and narrative -- Ch. 8. Creating the user experience -- Ch. 9. Gameplay -- Ch. 10. Core mechanics -- Ch. 11. Game balancing -- Ch. 12. General principles of level design -- Part Two. The genres of games -- Ch. 13. Action games -- Ch. 14. Strategy games -- Ch. 15. Role-playing games -- Ch. 16. Sports games -- Ch. 17. Vehicle simulations -- Ch. 18. Construction and management simulations -- Ch. 19. Adventure games -- Ch. 20. Artificial life and puzzle games. |
| 丛书名: | Game design and development. |
| 责任: | Ernest Adams, Andrew Rollings. |
| 更多信息: |
摘要:
For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.
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