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Fundamentals of game design

Auteur : Ernest Adams; Andrew Rollings
Éditeur: Upper Saddle River, N.J. : Pearson Prentice Hall, ©2007.
Collection: Game design and development.
Édition/format:   Livre imprimé : AnglaisVoir toutes les éditions et tous les formats
Résumé:
"Noted authors and game developers Ernest Adams and Andrew Rollings lead you through the concepts, principles, and techniques for designing an entire video game. The first half of the book gives you the necessary groundwork for creating worlds, characters, stories, gameplay, core mechanics, and a user interface. It also shows you a process by which to approach the task. The second half of the book applies the  Lire la suite...
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Détails

Format – détails additionnels: Online version:
Adams, Ernest.
Fundamentals of game design.
Upper Saddle River, N.J. : Pearson Prentice Hall, ©2007
(OCoLC)653042200
Type d’ouvrage: Ressource Internet
Type de document: Livre, Ressource Internet
Tous les auteurs / collaborateurs: Ernest Adams; Andrew Rollings
ISBN: 9780131687479 0131687476
Numéro OCLC: 70676558
Description: 1 volume (various pagings) : illustrations ; 24 cm.
Contenu: Part One. The elements of game design --
Ch. 1. Games and video games --
Ch. 2. Design components and processes --
Ch. 3. Game concepts --
Ch. 4. Game worlds --
Ch. 5. Creative and expressive play --
Ch. 6. Character development --
Ch. 7. Storytelling and narrative --
Ch. 8. Creating the user experience --
Ch. 9. Gameplay --
Ch. 10. Core mechanics --
Ch. 11. Game balancing --
Ch. 12. General principles of level design --
Part Two. The genres of games --
Ch. 13. Action games --
Ch. 14. Strategy games --
Ch. 15. Role-playing games --
Ch. 16. Sports games --
Ch. 17. Vehicle simulations --
Ch. 18. Construction and management simulations --
Ch. 19. Adventure games --
Ch. 20. Artificial life and puzzle games.
Titre de collection: Game design and development.
Responsabilité: Ernest Adams, Andrew Rollings.
Plus d’informations:

Résumé:

For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice  Lire la suite...

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