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Genre/Form: | Electronic books |
---|---|
Additional Physical Format: | Game analytics (NL-LeOCL)352237570 (OCoLC)890705964 |
Material Type: | Document, Internet resource |
Document Type: | Internet Resource, Computer File |
All Authors / Contributors: |
Magy Seif El-Nasr; Anders Drachen; Alessandro Canossa |
ISBN: | 9781447147695 1447147693 1447147685 9781447147688 |
OCLC Number: | 836717491 |
Language Note: | English. |
Description: | 1 online resource |
Contents: | An Introduction to Game Analytics. Introduction / Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa -- Game Analytics -- The Basics / Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa -- Benefits of Game Analytics: Stakeholders, Contexts and Domains / Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen -- Game Industry Metrics Terminology and Analytics Case Study / Timothy Victor Fields -- Interview with Jim Baer and Daniel McCaffrey from Zynga / Magy Seif El-Nasr, Alessandro Canossa -- Telemetry Collection and Tools. Telemetry and Analytics Best Practices and Lessons Learned / Sreelata Santhosh, Mark Vaden -- Game Development Telemetry in Production / Georg Zoeller -- Interview with Nicholas Francis and Thomas Hagen from Unity Technologies / Alessandro Canossa -- Sampling for Game User Research / Anders Drachen, André Gagné, Magy Seif El-Nasr -- WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games / Simon McCallum, Jayson Mackie -- Interview with Darius Kazemi / Magy Seif El-Nasr. Game Data Analysis. Game Data Mining / Anders Drachen, Christian Thurau, Julian Togelius -- Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis / Alessandro Canossa -- Gameplay Metrics in Game User Research: Examples from the Trenches / Anders Drachen, Alessandro Canossa, Janus Rau Møller Sørensen -- Interview with Aki Järvinen from Digital Chocolate / Alessandro Canossa -- Better Game Experience Through Game Metrics: A Rally Videogame Case Study / Pietro Guardini, Paolo Maninetti -- Metrics Visualization. Spatial Game Analytics / Anders Drachen, Matthias Schubert -- Visual Game Analytics / Ben Medler -- Visual Analytics Tools -- A Lens into Player's Temporal Progression and Behavior / Magy Seif El-Nasr, André Gagné, Dinara Moura, Bardia Aghabeigi -- Interview with Nicklas "Nifflas" Nygren / Alessandro Canossa. Mixed Methods for Game Evaluation. Contextualizing Data / Eric Hazan -- Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story / Jordan Lynn -- Game Metrics Through Questionnaires / Ben Weedon -- Interview with Simon Møller from Kiloo / Alessandro Canossa -- Visual Attention and Gaze Behavior in Games: An Object-Based Approach / Veronica Sundstedt, Matthias Bernhard, Efstathios Stavrakis, Erik Reinhard -- An Introduction to Physiological Player Metrics for Evaluating Games / Lennart E. Nacke -- Improving Gameplay with Game Metrics and Player Metrics / Graham McAllister, Pejman Mirza-Babaei, Jason Avent. Analytics and Player Communities. Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies / Nicolas Ducheneaut, Nick Yee -- Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science / Edward Castronova, Travis L. Ross, Isaac Knowles -- Interview with Ola Holmdahl and Ivan Garde from Junebud / Alessandro Canossa -- Metrics and Learning. Metrics in Simulations and Games for Learning / Jan L. Plass, Bruce D. Homer, Charles K. Kinzer -- Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay / Carrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko -- Interview with Simon Egenfeldt Nielsen from Serious Games Interactive / Alessandro Canossa -- Metrics and Content Generation. Metrics for Better Puzzles / Cameron Browne. |
Responsibility: | Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa, editors. |
Abstract:
Reviews
Publisher Synopsis
From the reviews:"This is an astonishingly good book. It contains 800 pages of edited papers grouped into 34 chapters, focused on the data collected and analyzed by video game vendors for the purpose of improving video game player experience. ... The chapters are well written and well referenced with abundant high-quality graphics. ... This book will definitely be of interest to anyone involved in game analytics. It may very well become the standard desk reference for the discipline for the foreseeable future." (J. M. Artz, Computing Reviews, July, 2013) Read more...


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Related Subjects:(9)
- Data mining.
- Computer games -- Development.
- COMPUTERS -- Database Management -- Data Mining.
- Data Mining.
- Video Games.
- Computer science.
- Computer industry.
- User Interfaces and Human Computer Interaction.
- Mathematical Applications in Computer Science.
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by a16jimma updated 2017-03-13