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The game audio tutorial : a practical guide to sound and music for interactive games

Author: Richard Stevens; Dave Raybould
Publisher: Amsterdam : Boston : Focal Press/Elsevier, ©2011.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
"Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion  Read more...
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Genre/Form: Computer game music
Document Type: Book
All Authors / Contributors: Richard Stevens; Dave Raybould
ISBN: 9780240817262 0240817265
OCLC Number: 732967999
Description: xviii, 427 pages : color illustrations ; 24 cm
Contents: Basic training --
How big is the truck? --
Making it sound real --
Music systems --
Dialogue --
Making it sound good --
Advanced sound system design --
Next steps.
Responsibility: Richard Stevens, Dave Raybould.

Abstract:

Helps you to design and implement video game sound from beginning to end. This title shows you how to design and implement interactive sound that measurably improves gameplay.  Read more...

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If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, Read more...

 
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