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Game coding complete

Author: Mike McShaffry
Publisher: Boston, MA : Course Technology, Cengage Learning, 2012, ©2013.
Edition/Format:   eBook : Document : English : 4th edView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
McShaffry, Mike.
Game coding complete.
Boston, MA : Course Technology, Cengage Learning, ©2013
(DLC) 2012930785
(OCoLC)792897519
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Mike McShaffry
OCLC Number: 801817421
Description: 1 online resource (xliii, 911 pages) : illustrations
Contents: 1. What is Game Programming Really Like? 2. What's in a Game? 3. Coding Tidbits and Style That Will Save You. 4. Building Your Game. 5. Game Initialization and Shutdown. 6. Game Actors. 7. Controlling the Main Loop. 8. Loading and Caching Game Data. 9. Programming Input Devices. 10. User Interface Programming. 11. Game Event Management. 12. Scripting with Lua. 13. Game Audio. 14. 3D Graphics Basics. 15. 3D Vertex and Pixel Shaders. 16. 3D Scenes. 17. Collision and Simple Physics. 18. Network Programming Primer. 19. An Introduction to Game AI. 20. Introduction to Multiprogramming. 21. A Game of Teapot Wars! 22. A Simple Game Editor in C#. 23. Debugging Your Game. 24. Driving to the Finish.
Responsibility: Mike "MrMike" McShaffry and David "Rez" Graham.

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PART I: GAME PROGRAMMING FUNDAMENTALS. 1. What is Game Programming Really Like?. 2. What's in a Game?. 3. Coding Tidbits and Style That Will Save You. 4. Building Your Game. PART II: GET YOUR GAME Read more...

 
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