skip to content
Game design : a practical approach Preview this item
ClosePreview this item
Checking...

Game design : a practical approach

Author: Paul Schuytema
Publisher: Boston, Mass. : Charles River Media, ©2007.
Series: Charles River Media game development series; Game development series (Charles River Media (Firm))
Edition/Format:   Book : CD for computer   Computer File : EnglishView all editions and formats
Database:WorldCat
Summary:

Suitable for new game designers, practicing designers, and serious gamers wanting to create their own designs. This book offers an introduction to the craft of game design, starting at square one  Read more...

Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Material Type: Internet resource
Document Type: Book, Computer File, Internet Resource
All Authors / Contributors: Paul Schuytema
ISBN: 1584504714 9781584504719
OCLC Number: 70122548
Notes: Includes index.
Description: xvii, 396 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)
Details: System requirements: P450 or better processor; Windows 2000/XP; 32 MB RAM. For game and "sandbox" demos: DirectX 8.1 or higher; DX-compatible 3D video accelerator.
Contents: Part One: Introduction to game design --
What is Game Design? --
What Does a Game Designer Do? --
Design Boot Camp: Doing Your Homework --
Design Boot Camp: Creativity and Gray Matter --
The Design Document --
Learning Our Tools --
Part Two: Game design theory --
The Atoms of a Game --
Player Perception and Emotions --
Player Challenge --
Part Three: Real-world game design --
User Interface --
Inventory and Power-up Management --
Environment Design --
Puzzle Design --
Conflict Design --
Gameflow Design --
Storytelling --
Next Steps.
Series Title: Charles River Media game development series; Game development series (Charles River Media (Firm))
Responsibility: Paul Schuytema.
More information:

Reviews

Editorial reviews

Publisher Synopsis

Foreword, Introduction, PART ONE: INTRODUCTION TO GAME DESIGN: Ch. 1 What is Game Design?, Ch. 2 What Does a Game Designer Do?, Ch. 3 Doing Your Homework (what you need to study and learn as a Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

All user tags (4)

View most popular tags as: tag list | tag cloud

Similar Items

Related Subjects:(1)

User lists with this item (1)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


<http://www.worldcat.org/oclc/70122548>
library:oclcnum"70122548"
library:placeOfPublication
library:placeOfPublication
owl:sameAs<info:oclcnum/70122548>
rdf:typej.2:Compact_Disc
rdf:typeschema:Book
schema:about
schema:about
<http://id.worldcat.org/fast/872114>
rdf:typeschema:Intangible
schema:name"Computer games--Programming"@en
schema:name"Computer games--Programming."@en
schema:about
schema:copyrightYear"2007"
schema:creator
schema:datePublished"2007"
schema:description"Part One: Introduction to game design -- What is Game Design? -- What Does a Game Designer Do? -- Design Boot Camp: Doing Your Homework -- Design Boot Camp: Creativity and Gray Matter -- The Design Document -- Learning Our Tools -- Part Two: Game design theory -- The Atoms of a Game -- Player Perception and Emotions -- Player Challenge -- Part Three: Real-world game design -- User Interface -- Inventory and Power-up Management -- Environment Design -- Puzzle Design -- Conflict Design -- Gameflow Design -- Storytelling -- Next Steps."@en
schema:exampleOfWork<http://worldcat.org/entity/work/id/376317072>
schema:inLanguage"en"
schema:name"Game design : a practical approach"@en
schema:numberOfPages"396"
schema:publisher
schema:url
schema:workExample

Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.