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Game design : a practical approach

Author: Paul Schuytema
Publisher: Boston, Mass. : Charles River Media, ©2007.
Series: Charles River Media game development series; Game development series (Charles River Media (Firm))
Edition/Format:   Print book : CD for computer   Computer File : EnglishView all editions and formats
Database:WorldCat
Summary:
"Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you'll explore the skills you need to have as a game designer  Read more...
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Details

Material Type: Internet resource
Document Type: Book, Computer File, Internet Resource
All Authors / Contributors: Paul Schuytema
ISBN: 1584504714 9781584504719
OCLC Number: 70122548
Notes: Includes index.
Description: xvii, 396 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.).
Details: System requirements: P450 or better processor; Windows 2000/XP; 32 MB RAM. For game and "sandbox" demos: DirectX 8.1 or higher; DX-compatible 3D video accelerator.
Contents: Part One: Introduction to game design --
What is Game Design? --
What Does a Game Designer Do? --
Design Boot Camp: Doing Your Homework --
Design Boot Camp: Creativity and Gray Matter --
The Design Document --
Learning Our Tools --
Part Two: Game design theory --
The Atoms of a Game --
Player Perception and Emotions --
Player Challenge --
Part Three: Real-world game design --
User Interface --
Inventory and Power-up Management --
Environment Design --
Puzzle Design --
Conflict Design --
Gameflow Design --
Storytelling --
Next Steps.
Series Title: Charles River Media game development series; Game development series (Charles River Media (Firm))
Responsibility: Paul Schuytema.
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Abstract:

Suitable for new game designers, practicing designers, and serious gamers wanting to create their own designs. This book offers an introduction to the craft of game design, starting at square one  Read more...

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Foreword, Introduction, PART ONE: INTRODUCTION TO GAME DESIGN: Ch. 1 What is Game Design?, Ch. 2 What Does a Game Designer Do?, Ch. 3 Doing Your Homework (what you need to study and learn as a Read more...

 
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