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Game design for learning

Author: Stephanie Daul
Publisher: [Place of publication not identified] : [American Society for Training & Development?], [2014?]
Series: Learning technologies, v. 31, issue 1407.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren't sure where to start? While games have long been an important part of human social development--think learning to take turns in a board game, and strategizing about future moves in chess or checkers--we are only now beginning to understand how games can be a  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Daul, Stephanie.
Game design for learning
(OCoLC)887996207
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Stephanie Daul
ISBN: 9781607284239 1607284235
OCLC Number: 890946690
Description: 1 online resource.
Series Title: Learning technologies, v. 31, issue 1407.
Responsibility: Stephanie Daul.

Abstract:

Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren't sure where to start? While games have long been an important part of human social development--think learning to take turns in a board game, and strategizing about future moves in chess or checkers--we are only now beginning to understand how games can be a powerful tool in learning. This issue of TD at Work will: define games, gamification, and simulation, and discuss the types of games people play; walk you through the process of creating a game by outlining its design and gaming framework; describe how to get stakeholders and sponsors to support the gaming solution. --

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