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The game design reader : a Rules of play anthology

Author: Katie Salen Tekinbaş; Eric Zimmerman
Publisher: Cambridge, Mass. : MIT Press, ©2006.
Edition/Format:   Book : EnglishView all editions and formats
Database:WorldCat
Summary:
This book fills a genuine need in the emerging field of game design for a collection of key texts on game analysis and criticism. Written and designed to accompany Katie Salen and Eric Zimmerman's earlier textbook Rules of Play: Game Design Fundamentals, The Game Design Reader can be used in the classroom or as a resource for game design practitioners. Thirty-two classic and cutting-edge essays by game designers,  Read more...
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Katie Salen Tekinbaş; Eric Zimmerman
ISBN: 0262195364 9780262195362
OCLC Number: 58919795
Description: xxx, 924 p. : ill. ; 24 cm.
Contents: Interstitial: How to win "Super Mario Bros" : Topic essays / Katie Salen and Eric Zimmerman --
Interstitial: Cosplay : Texts: Bibliography ; Chart of texts and topics --
Interstitial: Urban invasion : Nature and significance of play as a cultural phenomenon / Johan Huizinga ; The definition of play: the classification of games / Roger Caillois --
Shoot club: the DOOM 3 review / Tom Chick --
Interstitial: Collateral romance : Construction of a definition / Bernard Suits ; I have no words & I must design / Greg Costikyan ; The cabal: valve's design process for creating half-life / Ken Birdwell ; Interstitial: Urban games : Semiotic domains: is playing video games a "waste of time?" / James Gee --
The evil summoner FAQ v1.0: how to be a cheap ass / Mochan ; Play and ambiguity / Brian Sutton-Smith ; A theory of play and fantasy / Gregory Bateson ; "Complete freedom of movement": video games as gendered play spaces / Henry Jenkins --
Interstitial: DDR step charts : Format abstract design tools / Doug Church ; Game theory / William Poundstone ; Games and design patterns / Staffan Björk and Jussi Holopainen ; Tools for creating dramatic game dynamics / Marc LeBlanc ; Game analysis: Centipede / Richard Rouse III --
Interstitial: Indie game jam : Unwritten rules / Stephen Sniderman --
Beyond the rules of the game: why are rooie rules nice? / Linda Hughes ; Changing the game / Bernard DeKoven ; The design evolution of magic: the gathering / Richard Garfield --
Interstitial: Blast theory : Eyeball and cathexis / David Sudnow ; Frames and games / Gary Alan Fine ; Bow, nigger / always_black ; Cultural models: do you want to be the Blue Sonic or the Dark Sonic? / James Gee --
Interstitial: Red vs. blue : Interaction and narrative / Michael Mateas and Andrew Stern ; Game design as narrative architecture / Henry Jenkins ; Adventure as a video game: Adventure for the Atari 2600 / Warren Robinett ; Eastern front / Chris Crawford --
Interstitial: Serious games : The lessons of Lucasfilm's Habitat / F. Randall Farmer and Chip Morningstar ; Hearts, clubs, diamonds, spades: players who suit MUDs / Richard Bartle ; Declaring the rights of players / Raph Koster ; Virtual worlds: a first-hand account of market and society on the cyberian frontier / Edward Castronova --
Interstitial: Painstation : Coda: piercing the spectacle / Brenda Laurel --
Interstitial Le Parkour : Interstitial credits ; Final word / Katie Salen and Eric Zimmerman.
Responsibility: [edited by] Katie Salen and Eric Zimmerman.

Abstract:

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.  Read more...

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"Katie Salen and Eric Zimmerman have done a great service to the academic community with their well-composed and highly usable work. With all these key texts now conveniently accessible, there is one Read more...

 
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