zum Inhalt wechseln
Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games Titelvorschau
SchließenTitelvorschau
Prüfung…

Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games

Verfasser/in: Wagner James Au
Verlag: Indianapolis, IN : John Wiley & Sons, ©2012.
Ausgabe/Format   Print book : Englisch
Datenbank:WorldCat
Zusammenfassung:
Includes interviews with top independent game developers, a resource filled with real-world examples walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on Facebook, iOS, and the Web.
Bewertung:

(noch nicht bewertet) 0 mit Rezensionen - Verfassen Sie als Erste eine Rezension.

Themen
Ähnliche Titel

 

Exemplar ausleihen

&AllPage.SpinnerRetrieving; Suche nach Bibliotheken, die diesen Titel besitzen ...

Details

Medientyp: Internetquelle
Dokumenttyp: Buch, Internet-Ressource
Alle Autoren: Wagner James Au
ISBN: 9781118337745 1118337743
OCLC-Nummer: 783138358
Anmerkungen: Includes index.
Beschreibung: xxvi, 308 pages : illustrations ; 24 cm
Inhalt: Read this first --
ch. 1. Market overview : iOS, Facebook, and the Web --
ch. 2. iOS versus Facebook versus the Web --
ch. 3. Facebook games --
ch. 4. Facebook game design --
ch. 5. Facebook design lessons from KIXEYE and 5th Planet Games --
ch. 6. Future trends and opportunities for Facebook games --
ch. 7. Deep dive into Web gaminh --
ch. 8. Web game design --
ch. 9. Web game developer profiles --
ch. 10. Future trends and opportunities for Web gaming --
ch. 11. Quick survey of the iOS game market --
ch. 12. iOS game design --
ch. 13. iOS game developer profile --
ch. 14. Future trends and opportunities for iOS gaming --
ch. 15. Is your game ready to get VC or crowdfunding? --
ch. 16. Game design documents --
ch. 17. Concluding thoughts before you start designing --
appendix A. Resources for designers --
appendix B. Design principles --
appendix C. Glossary of terms and acronyms --
Index.
Verfasserangabe: Wagner James Au.
Weitere Informationen:

Abstract:

Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from  Weiterlesen…

Rezensionen

Nutzer-Rezensionen
Suche nach GoodReads-Rezensionen
Suche nach DOGObooks-Rezensionen…

Tags

Tragen Sie als Erste Tags ein.

Ähnliche Titel

Anfrage bestätigen

Sie haben diesen Titel bereits angefordert. Wenn Sie trotzdem fortfahren möchten, klicken Sie auf OK.

Verlinkung


Primary Entity

<http://www.worldcat.org/oclc/783138358> # Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games
    a schema:CreativeWork, schema:Book ;
   library:oclcnum "783138358" ;
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/inu> ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/3861438405#Place/indianapolis_in> ; # Indianapolis, IN
   schema:about <http://id.worldcat.org/fast/872112> ; # Computer games--Design
   schema:about <http://id.worldcat.org/fast/872114> ; # Computer games--Programming
   schema:about <http://id.loc.gov/authorities/subjects/sh2008101479> ; # Computer games--Design
   schema:about <http://dewey.info/class/794.8151/> ;
   schema:about <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
   schema:bookFormat bgn:PrintBook ;
   schema:copyrightYear "2012" ;
   schema:creator <http://viaf.org/viaf/9298742> ; # Wagner James Au
   schema:datePublished "2012" ;
   schema:description "Includes interviews with top independent game developers, a resource filled with real-world examples walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on Facebook, iOS, and the Web."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/3861438405> ;
   schema:inLanguage "en" ;
   schema:name "Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games"@en ;
   schema:productID "783138358" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/783138358#PublicationEvent/indianapolis_in_john_wiley_&_sons_2012> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/3861438405#Agent/john_wiley_&_sons> ; # John Wiley & Sons
   schema:url <http://catdir.loc.gov/catdir/enhancements/fy1307/2012944690-t.html> ;
   schema:workExample <http://worldcat.org/isbn/9781118337745> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/783138358> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/3861438405#Agent/john_wiley_&_sons> # John Wiley & Sons
    a bgn:Agent ;
   schema:name "John Wiley & Sons" ;
    .

<http://experiment.worldcat.org/entity/work/data/3861438405#Place/indianapolis_in> # Indianapolis, IN
    a schema:Place ;
   schema:name "Indianapolis, IN" ;
    .

<http://id.loc.gov/authorities/subjects/sh2008101479> # Computer games--Design
    a schema:Intangible ;
   schema:name "Computer games--Design"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh95003476> # Computer games--Programming
    a schema:Intangible ;
   schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/872112> # Computer games--Design
    a schema:Intangible ;
   schema:name "Computer games--Design"@en ;
    .

<http://id.worldcat.org/fast/872114> # Computer games--Programming
    a schema:Intangible ;
   schema:name "Computer games--Programming"@en ;
    .

<http://viaf.org/viaf/9298742> # Wagner James Au
    a schema:Person ;
   schema:familyName "Au" ;
   schema:givenName "Wagner James" ;
   schema:name "Wagner James Au" ;
    .

<http://worldcat.org/isbn/9781118337745>
    a schema:ProductModel ;
   schema:isbn "1118337743" ;
   schema:isbn "9781118337745" ;
    .

<http://www.worldcat.org/title/-/oclc/783138358>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
   schema:about <http://www.worldcat.org/oclc/783138358> ; # Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games
   schema:dateModified "2017-04-03" ;
   void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .


Content-negotiable representations

Fenster schließen

Bitte in WorldCat einloggen 

Sie haben kein Konto? Sie können sehr einfach ein kostenloses Konto anlegen,.