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Game design workshop : a playcentric approach to creating innovative games

Author: Tracy Fullerton; Christopher Swain; Steven Hoffman
Publisher: Amsterdam ; Boston : Elsevier Morgan Kaufmann, ©2008.
Edition/Format:   Book : English : 2nd edView all editions and formats
Database:WorldCat
Summary:
"Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game."--[book cover]
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Tracy Fullerton; Christopher Swain; Steven Hoffman
ISBN: 9780240809748 0240809742
OCLC Number: 173659700
Description: xx, 470 p. : ill. ; 24 cm.
Contents: Pt. 1: Game design basics. The role of the game designer --
The structure of games --
Working with formal elements --
Working with dramatic elements --
Working with system dynamics --
Pt. 2: Designing a game. Conceptualization --
Prototyping --
Digital prototyping --
Playtesting --
Functionality, completeness, and balance --
Fun and accessibility --
Pt. 3: Working as a game designer. Team structure --
Stages of development --
The design document --
Understanding the game industry --
Selling yourself and your ideas to the game industry.
Responsibility: Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman.
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Abstract:

Helps you master the craft of game design so you can create a combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the  Read more...

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Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but "Game Read more...

 
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